Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > what pleased you most about Doom?
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 05:08. Post New Thread    Post A Reply
Hell's Vendetta
Junior Member


Posts: 232
Registered: 05-09


Almost everything to be honest. I've never seen anything like it before at the time, even after Wolfentstein.

Old Post 01-18-12 08:05 #
Hell's Vendetta is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Maes
I like big butts!


Posts: 8662
Registered: 07-06


Well, DN3 wasn't as polygon-based as Quake, and it still ran like crap. With Quake, I could understand the whole "real 3D" thing. With titles such as DN3 or ROTT I could find (and still can't find) any excuse for lagging so behind Doom in terms of performance, despite delivering the same type of visuals. The only game of that era that I recall was just as smooth as Doom was, unexpectedly, Dark Forces.

Old Post 01-18-12 08:34 #
Maes is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Optimus
Junior Member


Posts: 177
Registered: 02-05


I remember when I was playing DN3D in my 486, everything was ok unless you woke up enemies. There are 8 enemies in front of you sleeping. Fire one shoot and suddenly they wake up and the frame rate crawls like hell. Some very advantanced or very unoptimized AI?

Old Post 01-18-12 09:18 #
Optimus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Optimus
Junior Member


Posts: 177
Registered: 02-05



hex11 said:
It's all subjective. I don't like the look of polygon stuff, even the most advanced engines of today. To make matters worse, they also tend to go heavy on the lighting effects and other things that just end up looking cheesy to me (and thus often distracting).



Yep, in many games I disable HDR effects. The light is blinding or colors just looks wrong. It's a gimmick.

Old Post 01-18-12 09:21 #
Optimus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
qoncept
Junior Member


Posts: 154
Registered: 12-11



Optimus said:
I remember when I was playing DN3D in my 486, everything was ok unless you woke up enemies. There are 8 enemies in front of you sleeping. Fire one shoot and suddenly they wake up and the frame rate crawls like hell. Some very advantanced or very unoptimized AI?

When the friend I used to play with finally got a sound card all I had to do was hit a few of the taunt keys and he was a sitting duck.

Old Post 01-18-12 15:07 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Pirx
Member


Posts: 560
Registered: 11-04



Optimus said:


Yep, in many games I disable HDR effects. The light is blinding or colors just looks wrong. It's a gimmick.




exactly this. the first things i disable are effects like HDR, DoF or motion blur, my pet peeve with modern games. i mean, how the hell am i supposed to aim if the visuals are blurred? additionally to what slower LCD monitors are doing anyway. it might look nice, but i can't see how people can play like that.

one interesting bit, after reading the doom renderer optimization thread i tried software again (zdoom instead of gzdoom), something i haven't used for a long time, and i quite like it. lights are prettier in opengl of course, but building and textures look sharper and cleaner imo, something evident in the shots posted there. probably because doom's textures are very low-res by modern standards and tend to look blurred in opengl.

Old Post 01-18-12 21:07 #
Pirx is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
qoncept
Junior Member


Posts: 154
Registered: 12-11


I don't know what HDR is, but motion blur, DOF and (my own personal pet peeve) lens flare are completely contrary to the very concept of a first person perspective.

What's so stupid about them is your EYES will actually create the effect. Looking at something in the middle of the screen? The rest is going to appear blurry. Something moving across the screen fast? Your brain has motion blur covered.

Old Post 01-18-12 21:30 #
qoncept is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 1157
Registered: 08-10



what pleased you most about Doom?

It being able to be edited, therefore I can expand my imagination!

Old Post 01-18-12 21:58 #
Cell is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pirx
Member


Posts: 560
Registered: 11-04



qoncept said:
I don't know what HDR is, but motion blur, DOF and (my own personal pet peeve) lens flare are completely contrary to the very concept of a first person perspective.



http://en.wikipedia.org/wiki/High_d...range_rendering

Old Post 01-19-12 01:00 #
Pirx is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Super Moderator


Posts: 11450
Registered: 07-02



Pirx said:
lights are prettier in opengl of course, but building and textures look sharper and cleaner imo, something evident in the shots posted there. probably because doom's textures are very low-res by modern standards and tend to look blurred in opengl.
You can turn filtering off in OpenGL. (576th mention of this fact in the forums.)

Old Post 01-19-12 20:32 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
geo
Senior Member


Posts: 1380
Registered: 10-05


The fact that it was the only fun I ever had at my stepdad's house.

Old Post 01-19-12 20:36 #
geo is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
_bruce_
Forum Regular


Posts: 799
Registered: 11-07



Maes said:
Well, DN3 wasn't as polygon-based as Quake, and it still ran like crap. With Quake, I could understand the whole "real 3D" thing. With titles such as DN3 or ROTT I could find (and still can't find) any excuse for lagging so behind Doom in terms of performance, despite delivering the same type of visuals. The only game of that era that I recall was just as smooth as Doom was, unexpectedly, Dark Forces.


Seems they added some features to the core tech and that made it some mini bloatware.

Old Post 01-19-12 21:45 #
_bruce_ is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Herculine
Junior Member


Posts: 220
Registered: 06-10


It takes place in outer space AND in Hell!

Old Post 01-20-12 00:06 #
Herculine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:08. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > what pleased you most about Doom?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory