GoatLord
Senior Member

Posts: 1414
Registered: 07-02 |
No doubt some of you recall the thread I was updating for awhile, in which I showcased a 3D representation of the "Knee Deep in the Dead" intermission screen. It has been temporarily abandoned because it takes some 12 hours or so to render the entire environment as an animation, and both times I tried to render it I encountered problems. I'm going to try again soon, but it's a lengthy process. Just editing the damn thing causes major slowdown every few minutes. In the meantime I decided to toy around with representing the "Shores of Hell" intermission screen, which will have a slightly reduced polygon count to make the final rendering quicker. So far I've just made a very plain version of "Spawning Vats," which was actually quite a challenge. I don't normally work with spherical shapes and this one has a weird section in the middle of it that was fun modeling. I plan to periodically update this, much like the original, and hopefully at some point you will see a 3D flyby of both. Then it's on to "Inferno," maybe even "Thy Flesh Consumed" and eventually Doom 2.
http://img851.imageshack.us/img851/6439/doomintermission2.jpg
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