Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Episode 2 Intermission 3D Models (work in progress)
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 05:17. Post New Thread    Post A Reply
Radromity
Warming Up


Posts: 17
Registered: 08-11



GoatLord said:
So I've been obsessing with Command Control (E2M5). I really didn't like the top structures and after a third attempt, I really like what I came up with. It more closely matches what I originally saw in my head.


Thar is quite simply amazing.

Old Post 02-01-12 05:36 #
Radromity is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1223
Registered: 03-04


Not a fan of those tube things linking the main structure to border ones. They look more like horns impaling the border structures.

Also, not going to take advantage of the higher resolution to add any uniqueness to each of the border structures?

Also, I'm suprised that none of the buildings you've done have a UAC logo on them.

Old Post 02-01-12 09:40 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Member


Posts: 386
Registered: 06-09


Well he isn't texturing them so it's no wonder there's no UAC logos.

Old Post 02-01-12 11:11 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GoatLord
Senior Member


Posts: 1414
Registered: 07-02


Part of me really wants to texture all this. But I'd have to use an external rendering program to add bump maps. And yet, there's something deliciously old school about the idea of using regular texture maps. It's also difficult, because these buildings have curved surfaces and a lot of complex geometry. I'm really on the fence with this one.

Old Post 02-01-12 18:33 #
GoatLord is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:17. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Episode 2 Intermission 3D Models (work in progress)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory