Gez
Why don't I have a custom title by now?!
Posts: 7042
Registered: 07-07 |
Vordakk said:
I still say that this ranks as people overthinking something that probably amounted to what Maes outlined: "Satanic stuff is cool, and we like heavy metal, so let's make a game with demons and stuff!" The game wasn't exactly marketed to the MENSA crowd.
Dunno, it was simplified to suit John Carmack's own tastes, and I dunno if he's in MENSA or not but he's certainly eligible in any case.
Fraggle also made a thread about E1M1 recently, which illustrates how much thought went into something so simple to play.
Also the theme of the demon invasion came from their AD&D campaign, so they were a bunch of huge nerds, because everyone knows that pen-and-paper RPG players are prone to overthink everything (they've got to outwit the DM after all). Just because stuff didn't appear in the finished product doesn't mean they haven't thought about it.
From Sandy Petersen's involvement, I'd say the presence of Hell and fiends doesn't mean there is a good counterpart. Petersen is a specialist of the Lovecraftian "mythos", were a big part of the overarching theme, the subtle aspect of the horror in these monster stories, is that we're alone against them. There is a God indeed, omniscient and omnipotent. He's not benevolent, merciful, or just -- he's a monstrous idiot soothed to sleep by a choir of monstrous flutists, and the disposition of the supernatural and higher powers towards humanity is, at best, utterly indifferent, and at worst relentlessly hostile.
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