Xcalibur
Newbie
Posts: 2
Registered: 01-12 |
thanks to Gez for checking my edits. I won't be finished with the main body of work until Heresiarch's Seminary, so hopefully you'll stick around for that.
Xeriphas1994 said:
Why? The sites aren't affiliated; Doomworld is simply one of many topical projects with an article. The same number of clicks are needed to reach idsoftware.com, or the ZDoom wiki.
(That said, didn't we used to have a couple of external links in the sidebar? Janizdreg, are you here?)
that is reasonable enough. but other than Central Processing, this is the only place I know of for discussing the Wiki with the community, so it seemed sensible to make a quicker link. I was just suggesting, I don't have any in-depth knowledge here.
hex11 said:
It might be rare, but anything that causes the game to become unfinishable, even if it just happens 1% of the time, is a serious bug. Hexen is difficult enough due to all the puzzles and switch-hunting across multiple maps, so any major bugs can be very, very frustrating to the player. That is because the player is effectively in the dark and doesn't know he's under the effect of an engine malfunction, but rather thinks that he still hasn't finished the puzzles or found all the switches. So he goes wandering aimlessly through the map, fighting lots of random (respawning) monster enounters until he gets fed up and either quits or cheats to get the next level.
Here's a thread that describes some of the problems:
http://www.doomworld.com/vb/doom-ge...of-shadow-wood/
The last time I played through the game (Dec. 2009), the Shadow Wood bug happened to me while using chocolate-hexen. It had been over 10 years since I previously played it, so I didn't remember very much. I spent a few days wandering around the same "completed" hub maps, looking for something/anything that I might have missed, but of course it was just a waste of time. Eventually I googled for a walkthrough (something I don't like to use) which revealed to me that something was amiss.
I generally agree with what you're saying.
But the only bug I've had to deal with is the music getting glitchy on Guardian of Ice and a few other levels. I don't recall running into the Shadow Wood issue. I just went into the game and tested the Chaos Serpents/Axe Room bug, and I wasn't able to trigger it even intentionally with ultimate weapons. The walls open of their own accord, even without killing a serpent. Maybe they fixed it for the n64?
Some bugs might result from a particular port rather than the game itself. All I can say is that the n64 port comes highly recommended.
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