Maes
I like big butts!

Posts: 10179
Registered: 07-06 |
Megalyth said:
This argument makes no sense. People make terrible Doom maps all the time, does that speak about the quality of maps obtainable with the Doom engine?
The closest Doom equivalent to a "game maker" tool would be Slige and abusing copy & paste from prefabs. A 'building blocks" approach, if you wish.
Isn't it pretty much a general consensus that a badly designed map (but made entirely BY HAND) is preferable to a copy & paste or Slige affair?
The point is that such "for dummies" tools allow people who'd have no business making games/maps/music/whatever to shit out a "production" almost as easily as they'd drop a big steamin' one, magically taking all the effort of learning about 3D graphics, sound libraries, data structures etc. away from them.
On paper, this sounds like a Good Thing, as it would allow non-technical people which however MIGHT have a good game design (or another sector's) idea, to express themselves somehow, something which under normal circumstances would be impossible.
But, alas, that's the same concept behind crud such as Fruity Loops or Site Build It!, and we know how "well" these usually turn out... the result is usually spamming the internet with mediocre and same-y crap, rather than helping diamonds-in-the-rough move their first steps in an industry. Someone who's serious about learning a craft or a trade is always better off learning to use "real" tools.
If you want e.g. a child to develop its drawing skills, you're better off giving it a set of free-hand drawing utensils, not pre-made rubber stamps, stickers and coloring books.
Last edited by Maes on 02-27-12 at 14:21
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