Macblain
Newbie
Posts: 9
Registered: 10-12 |
Of course I wouldn't actually do that, but that's what the game-as-it-is would reward.
You are dismissing my point, but I positively disagree with you. Many maps change drastically whether you play them from pistol start, or whether you try to play them through without saving, or save and rehearse exhaustively. "I could have won that fight with less damage. Eff Nine!" Some maps are extremely fun to play blind, some maps are full of whoopie cushions.
My point is that difficulty (and fun factor) are largely a combination of the mapper's and player's assumptions about game design and game play.
Another example : Don't assume we are all completionists. I used to insist that if I didn't kill all the monsters, I hadn't really beaten the level. Nowadays I ignore cyberdemons who aren't bothering me. But if you are giving me resources according to the assumption that I need 100% kills, the game becomes rather easy.
And, importantly, I won't agree that "It's whatever your imagination wants it to be!" The game can't be equally fun for all imaginable approaches and I'm suggesting that it could be even MORE fun when carefully crafted for a particular approach.
Actually, that's why I like high-quality megawads so much. Even though I don't approve of mobs of revenants and perverse chaingunguy ambushes, good megawads establish a sort of language. They work in a certain way, you get used to it, and you can take it in stride. I would rather play without "save scumming" but I accepted early on that Epic 2 was just not going to work without the f6 key getting a lot of action.
I didn't even mention mouselook. Keyboard controls? Actually, I like to use a gamepad when the maps are suited to it.
To answer the OP more directly, UV-FM-PS-NS is my ideal difficulty, but map design often forces me to play differently.
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