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DBoy
Old Post 07-12-12 07:31
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Phobus
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I can't remember E2M6 off the top of my head, but I'd largely agree with that listing actually (perhaps not the order, so much). I always did like E3M6 in particular (which seems even better as I don't like E3M5 or E3M7 much at all). I'd probably have to put Pandemonium (E3M3) in there somewhere, as that, E3M2 and E3M6 are the only E3 maps I actually like.


All told though, I'm not really that impressed with (Ultimate) Doom these days. I think the community makes much more interesting levels and only E4 (well... before the last couple of maps) and E3M2 (relatively sparse supplies and unpredictable monster distribution contribute to this) really provide much of a challenge for me these days. My preference for playing in ZDoom is probably part of this.

I can appreciate the nostalgia value, the wide raft of ideas and the strong sense of theme (particularly with E1) but it's not much good for me to play and visually it doesn't impress me much.

Old Post 07-12-12 10:22 #
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Scypek2
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I really like e3m2, the most natural-looking of doom maps.

Old Post 07-12-12 10:56 #
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40oz
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I looooove Deimos Anomaly even though it's real short

For some reason every time I play Command Center, i feel like I haven't seen everything yet. I think i replay that one the most.

I also really like Phobos Lab, Slough of Despair, House of Pain, and E4M2 (I always forget the names of the E4 maps) Unholy Cathedral is growing on me too.

Old Post 07-12-12 12:49 #
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Aldaraia
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Scypek2 said:
I really like e3m2, the most natural-looking of doom maps.


I second this. Mountainous areas shaped like giant hands work pretty in Hell. I have fond memories of playing Computer Station as a kid, I could never forget that layout. Felt quite foreboding, really felt like how a penultimate level should. Always hoarded my rockets for those Barons though, they gave me lots of trouble back then.

Perfect Hatred deserves a mention as well, mainly because how shocked I was to see a Cyberdemon in the second level, and how unforgiving it was.

Last edited by Aldaraia on 07-12-12 at 19:32

Old Post 07-12-12 19:26 #
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yellowmadness54
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E1M1, of course
E2M8
E4M8
E3M2
E3M1
E3M9

Old Post 07-12-12 19:31 #
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Marnetmar
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E1M6.

Haters gonna hate.

Old Post 07-12-12 19:52 #
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darkreaver
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All of E1 except for e1m1.

Old Post 07-12-12 20:32 #
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scifista42
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My favourite maps = all E1 maps. Because of everything - style, gameplay, atmosphere, great deathmatch, easily recognizable areas -> not mazes.

Old Post 07-12-12 20:55 #
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antares
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E1M3
E1M6 (what's there to hate?)
E1M7
E2M2
E4M3
E4M6

Old Post 07-12-12 21:00 #
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Krispy
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E2M6

Old Post 07-12-12 21:29 #
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Processingcontrol
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E1M3
E1M7
E2M2
E4M1
E4M2
E4M6

Old Post 07-12-12 22:12 #
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Use3D
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40oz said:
I looooove Deimos Anomaly even though it's real short

For some reason every time I play Command Center, i feel like I haven't seen everything yet. I think i replay that one the most.



<3 <3

E2 is the shit. That's when it felt like things were getting serious.

Old Post 07-12-12 22:39 #
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General Rainbow Bacon
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My favorites are as follows:

e1m5: So many secrets. I loved that this map had so many places to explore.

e1m8: It's just, awesome.

e2m4: Creepy, dark, lots of exploring.

e2m6: Same as above, but even more so.

e3m4: Just a really cool map.

e3m9: First time I ever had that kind of WTF! factor in a game.

e4m2: Damn hard, and I like that.

e4m6: Same as above, just an awesome map.

Old Post 07-12-12 22:48 #
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vinnie245
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House of Pain
Mt. Erebus
Threshold of Pain (PSX)
Twilight Descends (PSX)
The Marshes (PSX)

Always prefer maps for their atmosphere and music rather than the gameplay style.

Old Post 07-13-12 00:01 #
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40oz
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Marnetmar said:
E1M6.


Awesome on nightmare mode.

Old Post 07-13-12 01:41 #
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jerrysheppy
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I like E3M4 a lot. It has lots of little areas that use textures and architecture nicely to make some memorable hell setpieces. A lot of the individual textures are used in previous maps, but in E3M4 (and to a lesser extent E3M3) the ideas really come together to make a bizarre yet verisimilitudinous Hell.

Off the top of my head, E3M4 has:

Starting rooms: walkways over lava on one side, snakeskin floor with blood-discolored gutters on the other.

Courtyard with, of course, snakeskin and wood-and-skin panels, and two huge crushing pillars that seem unbelievably tall and are, as far as you can tell, just suspended there ready to pulverize the bodies and souls of the damned.

Viewports into a green marble room that is just filled with pillars bearing torture victims, with a lake of their blood on the floor. The room on the map is small but it's constructed to give the illusion that there might be a huge maze of columns filled with much more pain and suffering than you can see from peering in.

A short red marble corridor with fiery coals for a floor and windows filled with fire, that I believe damages you--one of the few places in vanilla Doom where there's a damaging environment that isn't a liquid floor.

A sadistic (for the newcomer) switch puzzle with a maze of opening and closing demon faces.

19 years later, we all know what a stereotypical 'Doom hell' looks like. If we sit down to make a map, we have a toolbox of visual tropes that we can do with stuff like marble, different skin textures, etc. Not that a lot of people aren't still making new variants on Hell in Doom, with custom textures and stuff, of course--but back when these levels were being made ALL of this was new and coming out of their minds. It's one of the reasons the original levels still impress me as much as they do. Ditto for E1 and E2, of course, but I've always been much more of a hell-level fan (can you tell??).

E3M5 also deserves an honorable mention for the (again, new at the time) device of the bizarre runes cut into the walls in the hallways and courtyards, but less of the stuff about the rooms and hallways is new at this point in the episode.

Old Post 07-13-12 03:35 #
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Archy
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E2M6: Halls of the Damned

This is a great map, I feel every weapon and item was placed perfectly and and the two long hall ways offer no space for dodging - something I'd normally view as a negative but the claustrophobic feels works great in that map. The lighting is perfect and is one of the two maps that make good use of the light amplification visors, E1M5 is the other one. The music to this map is fantastic and I love how the (real) exit can be seen just seconds after starting the level -- such a great taunt. The fake exit makes you feel like this was actually easy, and after fighting through those tight halls, it feels like an appropriate place for the level to end - after a struggle. However, that exit betrays you. The first time I saw that exit and pushed that button I just couldn't believe it.

Halls of the Damned is also probably my favorite Tyson map, that or E2M2: Containment Area. Actually Halls of the Damned for sure, the berserk pack is placed perfectly and the Barons of Hell make the level real tough.

E4M8: Unto the Cruel
An amazing map, and a much better boss battle than E3M8: Dis; this felt like a proper ending to Doom. The demons and specters below make fallowing down much more punishing than just floor damage. The flood of enemies to first encounter when that first Door is opened is a great struggle on Nightmare! and Ultra-Violence -fast, and once that doors closes, there's no going back, there's no place to run, no place to hide. The first teleport leads what looks like a real place, maybe the outside of a ancient castle of some great king. I love how you first see a stream of blood but once you get to the berserk back area, you see water -- as if it's a symbol meaning there's still good in this world.

The use of the four Barons of Hell in the center area was great, and I love how the spider was protected with all those monsters -- unlike in Dis. Just a great level with great music and a blast to play on both single player and multiplayer Deathmatch. Every doomer should experience a four player DM on Unto the Cruel, it's fantastic. I wrote in another thread that [b]"ID's iWAD maps were generally not suitable for a good deathmatch experience but Thy Flesh Consumed is an exception."[b] Unto the Cruel is one of the best DM maps ever.

I will add more when I have time.

Old Post 07-25-12 09:41 #
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DooM_RO
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E1M7: Amazing.Masterpiece, it's Romero's best map, I think.

Ironically my favorite map is one NOT made by Romero but by Tom Hall and finished Petersen(and I HATE his levels because of their ugliness) The map has a bit from every episode and gives you a LOT of freedom and has tons of interesting shapes and interesting use of colors.

Old Post 07-25-12 09:52 #
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TB171
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antares said:

E1M6 (what's there to hate?)



I agree. I liked E1M6 for deathmatch. Not one of my favorite maps in the game, but I really do like playing through it.

Old Post 07-25-12 13:22 #
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_bruce_
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Many good maps - the one that made me really fall in love with Doom was...

E3M6

Old Post 07-25-12 17:00 #
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NiuHaka
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E1
There are other maps in my favorites list but E1 is the only entire episode that I love.

Old Post 07-25-12 17:40 #
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Hellbent
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40oz said:
I looooove E2M1 even though it's real short

For some reason every time I play E2M5, i feel like I haven't seen everything yet. I think i replay that one the most.

I also really like E1M5, E3M2, E3M4, and E4M2 (I always forget the names of the E4 maps) E3M5 is growing on me too.

I hope I converted your maps properly, 40oz.

The quintessential doom maps by their respective episodes for me are probably:

It's really hard to pick an E1 map, so I'll pick one that gets least mention of E1 maps, and that is E1M4: It's not my favorite map, but it has a really classic feel to it and does "location verisimilitude" really well.

E2M2: 'cause everyone else is on the bandwagon with good reasons.

E3M4: this one always sticks out in my mind when I think of E3 for the reasons jerrysheppy pointed out.

Old Post 07-25-12 20:11 #
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Avoozl
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E1M5
E1M6
E1M9
E2M3
E2M4
E2M6
E3M2
E3M6
E3M7
E4M2
E4M3
E4M5
E4M7
E4M9

Last edited by Avoozl on 07-26-12 at 16:35

Old Post 07-26-12 04:33 #
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Daiyu_Xiaoxiang
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All episode 1 maps because of barrels fun which turn zombies and imps into giblets.

E2M2 because of fisting fun!
E4M3 because of rockets and plasma spam!
E4M8 same situation as E4M3 !!!

Old Post 07-26-12 04:33 #
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Vaporizer
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E1M3
E1M7
E1M9
E2M2
E3M3
E3M6
E4M2
E4M9

Old Post 07-26-12 07:13 #
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Clonehunter
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E1M1
E1M2
E1M4
E1M7
E1M8
E1M9
E2M1
E2M2
E3M2
E3M9

A few more probably, but I can't remember them all.

Old Post 07-26-12 15:25 #
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Scypek2
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E3M2, because it have cool natural mountainous feel.
Mount Erebus, for being really open.
E2M9 and E3M9, secret levels must have gimmicks!

Old Post 07-26-12 23:04 #
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rkdoomguy
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I really like The Mansion from PSX. The bookcases and hallway carpets are really nice scenery. Not to mention how it is full of surprises, where passed walls open to reveal monsters when you go further in the level.

Old Post 07-27-12 16:54 #
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NiTROACTiVE
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Here are my favorite Doom maps, and a reason why I liked them:

E1M1 - Hangar: Even though this map was short the design was great and it was really fun to play through it. I also liked the outside area with the mega armor. The music was great too.

E1M2 - Nuclear Plant: I liked this map because of how dark and eerie it was. I also like that computer maze it had too.

E1M8 - Phobos Anomaly: This map was good because of the beginning part on where you got to blow up the pinky demons and then battle the barons of hell in the star shaped arena. I liked how you were teleported to a room where you get defeated by monsters and then get transported to the next area in the next episode.

E2M3 - Refinery: This map was good because of how it had that room with the lifting flesh floors. It also had the intermission music which made it more fun.

E2M4 - Deimos Lab: This map was dark and scary and I really liked it for all the points of interest such as the room with five different doors. The music was creepy in this map and it's one of my favorite tracks.

E2M6- Halls of The Damned: This map was great because it was like an actual maze while other maps were like normal buildings. The part that's really crazy is the fake exit which is a trap. Yes Sodaholic, I like this map so deal with it.

E2M7 - Spawning Vats: This map was well detailed, large and very fun to play. It provides a real challenge too so if you like challenges, then you'll like this map.

E3M3 - Pandemonium: This map was insane and challenging. The details are great as well. One of the things I really like about this map was that it had the all powerful BFG9000 in one of the areas with a lava pool.

E3M4 - House of Pain: I really loved this map because it made me feel like that I was actually in hell. It also gave me a good feeling of playing Doom. The room with the view of the dead bodies was scary too.

E3M6 - Mt. Erebus: This map was great for being the first open map where you can run around all over the place if you had a radiation suit on because of how it has lava all around it.

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Old Post 07-27-12 21:14 #
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