KiiiYiiiKiiiA
Senior Member

Posts: 1022
Registered: 04-11 |
ixfd64 said:
I had a couple of misconceptions about Doom in my n00b days:
1. When I first played Doom, I didn't know it wasn't possible to jump in the game. My friend didn't know either, and the two of us spent several minutes trying to find the "jump" key.
2. During that same session, we thought the way to open doors was to shoot them. D'oh!
3. Back when shovelware CDs were still common, I once saw one that offered 2,000 new levels for Doom. I wasn't aware of how loading custom WADs worked at the time, so I thought the product would actually modify Doom and add 2,000 levels to the game. I remember thinking, "if idclev## only allows two digits, then how am I going to select levels beyond the ninth episode?"
4. Speaking of #3, I didn't know that the majority of those levels were downloaded from the Internet. I thought, "designing those levels must have taken this company a VERY long time..." Good times, good times.
This post made me laugh.
|