PRIMEVAL
Senior Member

Posts: 1731
Registered: 03-09 |
sector666 said:
On the SNES version, it did do that. At least, you could sneak around anything that wasn't already on alert before you picked up the PI.
As soon as you fired a shot though monsters could see you and would shoot with perfect aim, despite your weapon showing that you still had the powerup.
When I found out years later how PI behaved on PC I always figured the random aiming must have been too complicated for the SNES to handle. Although knowing now how simple the random aiming actually is that doesn't make much sense.
Makes me wonder why they changed that on SNES.
Sorta reminds me of Unreal. When you use invisibility (or the cloak device in RtNP), monsters will most likely not notice you if you're being careful. However, once fired, they know where you are and have perfect (or as perfect as they naturally have) aim.
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