janvknn
Junior Member
Posts: 110
Registered: 07-03 |
joepallai said:
People I'd like interviewed: Richard Wiles, Jan van der Veken, Jim Flynn, Roger Ritenour, Michael Krause, Chris Lutz, Kristian Aro, etc
Questions:
What were your hobbies before Doom? What are your current hobbies?
What games (other than Doom) have influenced your level designs? Which levels specifically? How?
Have you made any levels for other games? Links please:
How do you overcome a creative block?
When mapping do you set out to accomplish specific design goals within a project, or is it more random/see what happens type of mapping? How do you define a fun Doom level?
What type of Doom map do you enjoy? (explorational, slaughter, tech? etc etc).
Are there any maps out there that you wish you had made? Which ones and what is it about those maps?
Stuff like that..
Hey guys, I just found this thread ... I wouldn't mind doing an interview, if anyone's still interested in that.
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