Ledmeister
Member
Posts: 250
Registered: 10-03 |
Badboy said:
do you think the monsters were overworked, something was added for a higher resolution?
The sprites and textures in this port are generally the same as they were in the oldest commercial PC Doom games. In both cases each sprite basically appears as a fixed number of colored, sharp-edged squares or blocks, and all these blocks are scaled larger as they get closer to your character, and smaller as they get farther away. When they get far enough away, there's not space left to include all of the scalable blocks and still draw the sprite/texture at the correct size. At that point some blocks are sacrificed or overlapped, and the image begins to lose complexity.
The Xbox360 port provides more pixels on the screen for your POV than the original PC games did, and this larger canvas means the sprites/textures can maintain more of their complexity at greater distances. As such, objects and textures here tend to look better at medium and long range than they did in the old PC games, even though they're both using the same artwork.
|