Aubrey Hodges
Mini-Member

Posts: 62
Registered: 11-12 |
DustFalcon85 said:
Aubrey. How about a code for the free download to Doom Playstation instead? And will that include tracks from Final Doom PS1? PM me when it's available and I'll send you my email and you send me the code. Deal? UPDATE: My email address is in my profile. Click "Profile" in the bottom of my post. Then look for "Click to email DustFalcon85" in blue underlined letters.
EDIT: Also where you responsible of assigning the ambient tracks to each PS1 Doom level that feels it fits into the atmosphere of that level. For example Mt. Erebus's (the crying babies) music also appears on The Crusher and Final Doom's Ballistyx.
Since some of the PC levels didn't made it to the PS1 due to memory limitations. For example Slough of Despair, They Will Repent, from Ultimate Doom. Downtown, Gotcha!, The Spirit World from Doom II and other levels from Master Levels, Final Doom: TNT Evilution & Plutionia that didn't came to the PlayStation. What tracks would you assign to all of those PC levels if they theoretically ported to the PS1?
Last question. If you still have the Arch-Vile sounds. Will we get to hear them for the first time?
If I can find those sounds I will edit them a bit and post them. It's highly unlikely that I will though. It has taken weeks for me to finally find the high quality music tracks and I have also been looking for sample data as well and no luck so far. Yes, I did determine what music went with what level. Memory restraints played a huge role in those decisions. I did the best I could to match the feel of each level based on the available tracks that would actually fit into memory when that level was loaded. As far as what tracks to assign those PC levels...just use your best intuition when assigning the tracks. Pop one in and play the game. You'll know fairly quickly if it feels right.
-Aubrey
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