ComicMischief
Member

Posts: 403
Registered: 06-12 |
Could you elaborate? This is a forum of discussion, not Tourette's Sufferers Anonymous.
Myself, Episode 3's strongest moments come in levels like Mt. Erebus - not so much for the sprawling nature of the stage, but it helps - where the level offers so much in terms of exploration, monster fights, getting lost, et cetera. And yet, if the level is known inside-out, a player can cut it real fucking short. Play how you want to, the level's still challenging either way. Slough of Despair offers this much and (to a lesser extent) so does Unholy Cathedral.
The aesthetic of E3 may be lacking and occasionally painful, but I think the level layouts stand up very well. Even not-so-strong stages like House of Pain and Hell Keep are distinctive and memorable.
Again, I exempt boss stages and secret levels because of their nature. The rest is pretty damn cool. Even Limbo. Yeah, I said it.
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