Pirx
Member

Posts: 632
Registered: 11-04 |
SweatyGremlins said:
There's just no modern equivalent to Doom. As the fps genre got older it went towards realism rather than abstract, became slower, dropped projectiles in favor of hitscan weapons (which put the focus on hiding behind stuff rather than dodging), environments became tight, narrow and linear; and finally, most modern FPS are bogged with cutscenes and scripted sequences. You literally cannot open a single door yourself in Homefront, you have to wait for the napkin npcs to finish blabbing and open them for you.
But it adds exploration and non-linear environments to the hectic projectile dodging. The emphasis is on player skill and movement. One of the Bioshock blokes wrote about it actually.
http://vectorpoem.com/news/?p=74
emphasis mine. this is the best article i've ever read about what makes doom unique, especially in today's gaming, and what keeps me coming back to doom after every new game i play. doom is a joy of movement, of moving so fast that you can take on a horde of monsters simply thanks to your agility, and berserk barons into pulp while they flail helplessly. these swing shots where you merely guess where your opponent is, yet your ssg drops him in an instant. compare this to movement in modern games, when you come from doom it's like wading through mud.
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