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TheSpazztikOne
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Posts: 396
Registered: 07-11


Hey guys. It's me again, and it's been a while. Just wanted to let everyone know that.. well, if anyone hasn't known about it yet, Me and a few buddies of mine have been working on a bit of a SNES - Early PSX-style FF-like RPG version of Doom.

Though, since we needed a bit more of a story to work from (And possibly create new ideas for), we have taken the liberty of creating this RPG somewhat based upon the Doom Alpha.

Map designs are somewhat borrowed from KDIZD, I made a good majority of the graphics of the game aside from the placeholder graphics from Doom.

So far, here's what we have working so far:

-Maps / Wall-detection / Random battles / Etc. working.
-A good variety of Doom / R667 monsters in.
-Doom Alpha elements put in (Teammates, Rolling Chairs, Computer-system speech, Weapons, etc.)

-Playable characters so far (In a party-system):

Flynn Taggart
Lorelei Chen
John Pietrovich

-Other Characters:

Dimitri Paramo
"Buddy" Dacote

-Over 115 maps made for it (Mostof which are hub-map segments at this point.)

-Doomguy HUD Portrait
-"shift-key" running
---

WIP Stuff:
-Statpoint / Perk system.
-Weapon / Battle system graphics
-Corpses appearing in-battle.
-Texture updates

---

Screenshots:

http://i1106.photobucket.com/albums...2088/EU0000.jpg (Statpoint WIP, background of it from KDIZD.)
http://i1106.photobucket.com/albums...2088/EU0001.jpg
(Perk WIP)
http://fc08.deviantart.net/fs71/f/2...one-d4xs9nw.png
(Sprite-editing of Imp to get it to look decent in a 16-color engine)
http://fc07.deviantart.net/fs70/f/2...one-d4xsa6z.jpg
(On-map sprites of the Doomguy.)
http://fc06.deviantart.net/fs70/f/2...one-d4rqigz.jpg
(One of the early maps for the Hell-area, showing early Doomguy sprites (OLD PIC) Also, Doom textures are placeholders.)
http://fc05.deviantart.net/fs71/f/2...one-d4buh6d.png
(Shot of a later area.)
http://fc05.deviantart.net/fs70/f/2...one-d59brmc.jpg
(Portrait Graphics for the Doomguy. One on the left was made by a past artist (Who'd never played Doom). My version is on the right.)
http://fc05.deviantart.net/fs70/f/2...one-d45rpbz.jpg
(WIP pic of Tei Tenga Hangar II Hallway.)

---

Even though most of this is still WIP (despite being worked on for the past year now), I do have a working download for it. (However, it may be buggy in some areas. Just looking for feedback here : D)

Any comments or anything, please comment.

(Also, thanks again Maes for Dimitri's voice : D)

Here's the download link:

http://www.slimesalad.com/forum/download.php?id=1796

Old Post 11-01-12 13:39 #
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miko508
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The Statpoint screenshots look great. Very cool idea overall. The Doomguy portrait graphic looks good as well. I'll be watching this thread... Keep up the good work!

Old Post 11-01-12 18:59 #
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miko508
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Also, I'm thinking that you may get more replies in the "Doom Editing" section of the forum.

Old Post 11-01-12 19:01 #
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SweatyGremlins
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very koool

will it work on SNES? or Genesis! :)

Old Post 11-01-12 20:35 #
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LkMax
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Whatever you do, please consider changing the title. No matter how cool it sounds, Evil Unleashed is the most overused title in Doom story of modding.

Old Post 11-02-12 02:51 #
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TheSpazztikOne
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Lol, I guess I could change it to "Doom: Operation Darkside", but I'd wanted to fit the game along the lines of the Alpha story, retaining the episode names as well ^^'

Old Post 11-02-12 03:20 #
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TheSpazztikOne
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If anyone's played this, could I get some feedback from it? I'm trying to work on a bit of a side-project with a buddy of mine to improve the map-tiling, but I was needing to know if the coding for the statpoint / perk system was holding up.

I'm pretty sure there's some fighting-balance issues, which we'll adress soon if anyone can provide commentary on this.

Old Post 11-14-12 13:02 #
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TheSpazztikOne
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http://i.imgur.com/wzm18.png

Still working on it, guys :D

Old Post 02-20-13 16:52 #
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deimosoft
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This looks very cool! I'll happily test this out over the next few days.

Old Post 02-20-13 20:01 #
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TheSpazztikOne
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Be warned, the above link is to an OOOOOLD version of the game. There's been a lot done since that update.

Old Post 02-20-13 22:23 #
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Springy
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This looks great so far! Keep up the good work.

Old Post 02-20-13 22:43 #
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TheSpazztikOne
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Thanks a ton, dude. Perhaps if I can get Maes to help me out with Dimitri's Voice Acting again (And some VAs for the other marines), I can start back up the VA portion of the game : >

Old Post 02-20-13 22:47 #
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TheSpazztikOne
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Sprucing up a few areas in here : >


Before:
http://i.imgur.com/sZtqpLg.png

After:
http://i.imgur.com/xoPhNhJ.png

-------------

Before:

http://i.imgur.com/Za1Ta7N.png

After:

http://i.imgur.com/oOwidhj.png

Trying to figure out what else I could add to make it seem less empty.

Last edited by TheSpazztikOne on 04-24-13 at 17:19

Old Post 04-24-13 16:03 #
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Springy
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Excellent, I was eagerly awaiting for more heh. The before shots looked quite good as well to be honest, I have no ideas on how to make it less empty however, all I can suggest is enemies and items (those will probably be implemented at the final stage). I seriously cannot wait for this.

Old Post 04-24-13 23:02 #
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TheSpazztikOne
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Sent a PM your way. Need some help with this, in terms of mapping / design, and all that jazz.

Old Post 04-24-13 23:19 #
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Suitepee
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Posts: 105
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Gee this looks really good. Can't wait to play it sometime!

__________________
www.youtube.com/JohnSuitepee = I like to Let's Play doom wads. (Monochrome Mapping Project my current Doom wad Let's Play!)
http://www.twitch.tv/johnsuitepee/ = I might stream Doom wad playthroughs here from time to time.

Old Post 04-25-13 10:03 #
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bcwood16
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Very cool!

Will also be keeping an eye on it :)

Old Post 04-25-13 13:56 #
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TheSpazztikOne
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Posts: 396
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So, I'm working on respriting enemies for the game, and trying to get them to NOT suck in quality.

First up, it's the Lost Soul, in the OHRRPGCE's 34x34, 16-color format:

http://i.imgur.com/wv0CsRC.png

(If it sucks, or if there's anything I can do to improve it, let me know.)

Old Post 04-26-13 22:10 #
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TheSpazztikOne
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Finished another sprite up last night. Kinda went overboard with detail on this one, so in order to make it look good in-game, I had to make the body parts of this guy as separate 'Enemies'.

Here's the Cyberdemon:

http://i.imgur.com/gXnGzL9.png

(Again, Critique and advice will help me make these suck less.)

Old Post 04-27-13 19:17 #
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schwerpunk
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TheSpazztikOne said:
Finished another sprite up last night. Kinda went overboard with detail on this one, so in order to make it look good in-game, I had to make the body parts of this guy as separate 'Enemies'.

Here's the Cyberdemon:

http://i.imgur.com/gXnGzL9.png

(Again, Critique and advice will help me make these suck less.)

Excellent spriting. I like the restricted palette. Definitely the best Doom sprite I've seen made from scratch. I like the exaggerated size of the cyber leg, but the armgun seems a bit off, like the angle isn't facing where the Cybie is looking? I think perhaps it's a bit big? Not sure how I'd change this, as it's likely intentional.

Old Post 04-28-13 15:54 #
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The Doomist
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Looks, awesome! Keep it up, and I hope to see more. :)

Old Post 04-29-13 21:49 #
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bcwood16
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TheSpazztikOne said:
Finished another sprite up last night. Kinda went overboard with detail on this one, so in order to make it look good in-game, I had to make the body parts of this guy as separate 'Enemies'.

Here's the Cyberdemon:

http://www.doomworld.com/vbmisc/qimg.gif

(Again, Critique and advice will help me make these suck less.)



NICE!!

Looks very detailed :)

Old Post 05-01-13 14:05 #
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Avoozl
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It looks like it's in DN3D style.

Old Post 05-01-13 14:12 #
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Holering
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Very cool! First shot with Doom guy's mug gave me the impression commander keen and wolfenstein had a mix-up.

Old Post 05-06-13 07:32 #
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TheSpazztikOne
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I've been tinkering around here and there with stuff on it, completely revising the script / dialogue, etc.

As far as the story, I've finally got the details shelled out with its progression.

(Trying to combine Doom / Doom 2 and some Doom 3 elements in here, to make the game make sense, for the Tei Tenga story.)

Episode One:

-Of course, you're stationed on the desert-moon Tei Tenga after slugging a superior officer. Some months ago, this moon was used for the mining of a super-powered mineral called the "Fire Dust", which was to power the United Aerospace Corporations' many vehicles and factories, in place of fossil fuels and nuclear tech.

During all that mining, people uncover what are said to be two equidistant gateways on the surface of the moon, completely sealed, and bears strange markings. These gateways are located on each end of the moon's surface, at their poles, and are said to hide secrets of a forgotten, highly-technological race.

Months proceed afterwards, and the UAC tries now to open these said gateways, to 'seek out contact with another race'. Possibly, to inherit technologies from the creators of the gateways.

What they made was a mistake.

Upon opening the gateways, now labelled "The Anomalies", deadly creatures spew from them by the hundreds, killing anyone in sight. The backup crew never managed to seal the anomaly entrances, and they stay open, allowing the creatures to roam the surface.

Where the player and his team come in, they set out in search of a way off the moon immediately, seeking out their Dropship, "Darkstar". (A-La Doom 3)

They find that the dropship has its course set directly for the Darkside Hangar, on the complete other side of the planet. When they get there, the Alpha Team only has limited time in their safe haven, before the facility is overrun by the approaching demon hordes from the Darkside Anomaly.

You are once again separated from your team, but only for a short time. You meet up with your other 3 squadmates in the later section of the Darkside Crater, and take a route directly for one of the last refuges on Darkside: Tei Tenga Colony 2.

Once there, you find that this part of the planet has not yet been overrun by the demons, as their defenses are far superior to those of the Crater's (somehow).

Your next mission lies in the task of reconnecting the communication lines to any outside parties, to seek help to exterminate the newfound infestation of the planet. Unfortunately, all power from the communication terminals on Tei Tenga have been re-routed to the Anomalies.

After some time, your team loads up and heads for the nearest Anomaly Division, at Darkside's pole. There are a few standing facilities that power some defenses of the area (but were obviously converted into use for the invaders.) that your team takes down, and so you enter the final area of the first episode, Darkside Anomaly.

By this time, Buddy Dacote, who was found to be alive earlier in the game, has dropped various hints as to what the Anomalies are, and what the creatures' intent was. He also begs you not to come closer to the Anomaly Gateway, which you ignore the plea and press on.

When your team reaches the research area of the Anomaly, two monolithic creatures stand before Dacote, and your team watches in horror as they tear him apart, right before your eyes, right before he expels the truth about the facilities.

When your team successfully subdues the twin creatures, portals open for a moment, and take your team inside. Your team believes this to be a mirage, and fight through it.

Your team arrives back inside the research area, but with a new sensation occuring: The walls of the facility are crumbling down. Enough to see that your team can reach the Anomaly Gateway on foot.

At the end of it all, your team approaches the gaping maw of the gateway, and step through it, hoping to put whatever lies beyond to rest.

However, the gateway closes behind the team, leaving them sealed away in an 'unknown' world.

Elsewhere, communication lines are restores throughout the planet. Creatures still tread the blood-filled hallways of Tei Tenga's many destroyed facilities.

And somewhere, the question comes to mind if it really was a good idea to call the cavalry...


---

End of Episode One's story. I'll write more tomorrow. I'm tired.

If you can, -please- give me some comments or heads-ups if I'm missing anything out of the Alpha story for episode one.

I need some feedback so I can make the first episode entirely : D

Old Post 05-11-13 02:14 #
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