Gez
Why don't I have a custom title by now?!
Posts: 9278
Registered: 07-07 |
Eris Falling said:
You seem to be contradicting yourself there. Icon of Sin could've been designed a lot better yes, but it did have a concept to it - the final boss fight.
That's not a concept to me. If it was, it was already done better with E1M8 and E2M8. E3M8 would be filler, too. There's nothing really interesting about the arena.
MAP30 has no idea behind it. It's just a vehicle for the scripted behavior of the boss shooter. Compare with Phobos Anomaly, which has character even outside of being a boss map: breaking through the wall at the beginning, blowing up the demons in the nukage pool, then walking down the long corridor to find yourself in a surreal place; and after the demonic bruisers are vanquished, the walls around you melt and you are back to a sort of normalcy, though the anomaly persists... And then, you step on the demonic teleport, perhaps die, and find yourself on Phobos.
MAP30: you restock, teleport, run up some huge graded elevators, activate a switch, and then move up and down a big elevator while pumping rockets into the brain and avoiding attacks from other demons.
Everything that really makes the map what it is is in the C code; not in the map geometry.
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