MajorRawne
Forum Regular
Posts: 811
Registered: 04-10 |
The original maps that were long and complex bugged the crap out of me.
"The Citadel" was such a chore as you can't save in-game on the PSX, and every time I finished the map (which was about twice ever) I found I'd somehow either missed half the map, or wasn't sure how I'd got to the exit.
"Unholy Cathedral" had an annoying teleporter puzzle. Fair enough, it wasn't too complex, but I want to be blasting monsters, not running round in circles trying to memorise the proper route on a map that was too long anyway.
"The Pit" as well, I purely hated that map and never enjoyed it for a moment.
As for the PC levels, I'm not a fan of many of those unfortunately. "Downtown" and "Industrial Zone"(?) just bored me although I do respect that Downtown is popular.
EDIT: "Club Doom" was frustrating, not because of difficult or complex gameplay, but because there was NO gameplay. That kind of map could only have been done on the PSX, and it was just three rooms including a shitty transparent maze.
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