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General Rainbow Bacon
may have been DoomHero85 at some point


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I was just playing a bit today and noticed that lost souls don't "wake up". Anyone else notice this? I think that might be why I find them so dangerous and annoying since you never know when one might sneak up on you.

Old Post Nov 23 2012 16:28 #
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Eris Falling
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Adds to the eeriness of them in my opinion.
Say you met one in real life. I'd be less creeped out if it growled at me than rather than just stared at me blankly.
Before charging at me and killing me of course.

Old Post Nov 23 2012 16:35 #
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Daiyu_Xiaoxiang
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It already described here: http://doomwiki.org/wiki/Lost_Soul

And lol, nearly all of us noticed this.

Old Post Nov 23 2012 17:56 #
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PRIMEVAL
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They're sleep walking.


Floating?

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Old Post Nov 23 2012 17:58 #
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Xaser
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I find this a rather nice property of the Soulness. They're the one monster you can sneak into an area and have the player never know they just woke someone up. ;)

Old Post Nov 23 2012 17:58 #
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General Rainbow Bacon
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Y'know I think someone should make a mod that deletes all the wake up sounds, that would make the game that much scarier.

Old Post Nov 23 2012 18:19 #
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Enjay
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General Rainbow Bacon said:
someone

Don't let me stop you. :P

Old Post Nov 23 2012 20:19 #
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darkreaver
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General Rainbow Bacon said:
Lost souls have no "wake up" sound

Thanks for pointing that out.

Old Post Nov 23 2012 21:38 #
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Obsidian
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It makes them quite useful for teleport traps.

Old Post Nov 23 2012 21:46 #
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schwerpunk
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Obsidian said:
It makes them quite useful for teleport traps.

HMM!

Thanks for this, it's absolutely devious.

Old Post Nov 23 2012 22:42 #
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Bucket
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They have a corpse, though. I never understood that.

Old Post Nov 23 2012 22:52 #
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BaronOfStuff
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Bucket said:
They have a corpse, though. I never understood that.

Left over from (much) earlier versions of the game, when they shattered into a heap of bone shards.

Old Post Nov 24 2012 00:38 #
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GoatLord
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I've always wanted to see a version of the lost soul that breathed fire on you, like somehow redirecting its "exhaust" to flame you in the face.

Old Post Nov 24 2012 18:15 #
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Coopersville
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General Rainbow Bacon said:
"wake up"

Mindless sheeple. Tough.
Flies on fire.
'Nuff said.

Old Post Nov 24 2012 19:02 #
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Avoozl
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I don't think the fire has anything to do with its movement. :P

Old Post Nov 24 2012 23:31 #
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baronofheck82
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General Rainbow Bacon said:
I was just playing a bit today and noticed that lost souls don't "wake up".

Doom2 has been out for going on twenty years now and you just noticed this? :P

Old Post Nov 25 2012 15:40 #
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printz
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General Rainbow Bacon said:
Y'know I think someone should make a mod that deletes all the wake up sounds, that would make the game that much scarier.

Make sure to also delete the stupid growl sounds...

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Old Post Nov 25 2012 16:19 #
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Eris Falling
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printz said:
Make sure to also delete all other sound...

Fixed.

Old Post Nov 25 2012 16:24 #
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joe-ilya
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they look creepy

so why not to make you creep out,and turn around to it's scary face
it's even more scary

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Old Post Nov 25 2012 19:57 #
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BaronOfStuff
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Eris Falling said:
Fixed.

Or just, you know... turn your speakers off.

Old Post Nov 25 2012 20:48 #
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Eris Falling
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BaronOfStuff said:
Or just, you know... turn your speakers off.

Oh this! I've done this so many times.

You should all try this, wayyyyy scarier.

Old Post Nov 25 2012 20:50 #
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Clonehunter
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printz said:
Make sure to also delete the stupid growl sounds...

Better idea:

Replace all the sounds with that stupid growl sound, including the music.

Old Post Nov 25 2012 21:13 #
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BaronOfStuff
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Eris Falling said:
Oh this! I've [turned the sounds off] so many times.

You should all try this, wayyyyy scarier.

This was the only way I could play it back in the early days of Doom. My old 486 didn't have a soundcard, and after the novelty beeps and boops of the PC speaker started making my ears bleed profusely in protest, three years of silenced Doom began.

Then I got a new PC and said 'fuck all that', and have played with sound ever since.

Old Post Nov 25 2012 21:30 #
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