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General Rainbow Bacon
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I was just playing a bit today and noticed that lost souls don't "wake up". Anyone else notice this? I think that might be why I find them so dangerous and annoying since you never know when one might sneak up on you.

Old Post 11-23-12 16:28 #
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Eris Falling
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Adds to the eeriness of them in my opinion.
Say you met one in real life. I'd be less creeped out if it growled at me than rather than just stared at me blankly.
Before charging at me and killing me of course.

Old Post 11-23-12 16:35 #
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Daiyu_Xiaoxiang
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It already described here: http://doomwiki.org/wiki/Lost_Soul

And lol, nearly all of us noticed this.

Old Post 11-23-12 17:56 #
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PRIMEVAL
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They're sleep walking.


Floating?

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Old Post 11-23-12 17:58 #
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Xaser
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I find this a rather nice property of the Soulness. They're the one monster you can sneak into an area and have the player never know they just woke someone up. ;)

Old Post 11-23-12 17:58 #
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General Rainbow Bacon
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Y'know I think someone should make a mod that deletes all the wake up sounds, that would make the game that much scarier.

Old Post 11-23-12 18:19 #
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General Rainbow Bacon said:
someone

Don't let me stop you. :P

Old Post 11-23-12 20:19 #
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darkreaver
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General Rainbow Bacon said:
Lost souls have no "wake up" sound

Thanks for pointing that out.

Old Post 11-23-12 21:38 #
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Obsidian
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It makes them quite useful for teleport traps.

Old Post 11-23-12 21:46 #
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schwerpunk
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Obsidian said:
It makes them quite useful for teleport traps.
HMM!

Thanks for this, it's absolutely devious.

Old Post 11-23-12 22:42 #
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Bucket
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They have a corpse, though. I never understood that.

Old Post 11-23-12 22:52 #
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BaronOfStuff
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Bucket said:
They have a corpse, though. I never understood that.


Left over from (much) earlier versions of the game, when they shattered into a heap of bone shards.

Old Post 11-24-12 00:38 #
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GoatLord
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I've always wanted to see a version of the lost soul that breathed fire on you, like somehow redirecting its "exhaust" to flame you in the face.

Old Post 11-24-12 18:15 #
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Coopersville
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General Rainbow Bacon said:
"wake up"


Mindless sheeple. Tough.
Flies on fire.
'Nuff said.

Old Post 11-24-12 19:02 #
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Avoozl
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I don't think the fire has anything to do with its movement. :P

Old Post 11-24-12 23:31 #
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baronofheck82
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General Rainbow Bacon said:
I was just playing a bit today and noticed that lost souls don't "wake up".
Doom2 has been out for going on twenty years now and you just noticed this? :P

Old Post 11-25-12 15:40 #
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printz
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General Rainbow Bacon said:
Y'know I think someone should make a mod that deletes all the wake up sounds, that would make the game that much scarier.
Make sure to also delete the stupid growl sounds...

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Old Post 11-25-12 16:19 #
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Eris Falling
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printz said:
Make sure to also delete all other sound...


Fixed.

Old Post 11-25-12 16:24 #
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joe-ilya
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they look creepy

so why not to make you creep out,and turn around to it's scary face
it's even more scary

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Old Post 11-25-12 19:57 #
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BaronOfStuff
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Eris Falling said:


Fixed.



Or just, you know... turn your speakers off.

Old Post 11-25-12 20:48 #
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Eris Falling
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BaronOfStuff said:


Or just, you know... turn your speakers off.



Oh this! I've done this so many times.

You should all try this, wayyyyy scarier.

Old Post 11-25-12 20:50 #
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Clonehunter
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printz said:
Make sure to also delete the stupid growl sounds...


Better idea:

Replace all the sounds with that stupid growl sound, including the music.

Old Post 11-25-12 21:13 #
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BaronOfStuff
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Eris Falling said:


Oh this! I've [turned the sounds off] so many times.

You should all try this, wayyyyy scarier.



This was the only way I could play it back in the early days of Doom. My old 486 didn't have a soundcard, and after the novelty beeps and boops of the PC speaker started making my ears bleed profusely in protest, three years of silenced Doom began.

Then I got a new PC and said 'fuck all that', and have played with sound ever since.

Old Post 11-25-12 21:30 #
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