Demon
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Doom architecture
 
Author
All times are GMT. The time now is 23:04. Post New Thread    Post A Reply
Waffenak
Senior Member


Posts: 1030
Registered: 10-09


Have ever stopped on some hallway or alley and wondered:"this reminds me of something familiar". I mean buildings or enviroments with doom vibe in it. I had this kind of feeling yesterday morning while standing before the university buildings with its night lighting still on early at morning, creating strong light and shadows constrast on its slick stone walls

Old Post Nov 27 2012 20:29 #
Waffenak is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DoomUK
Forum Legend


Posts: 4020
Registered: 04-04


Not really, but whenever I see green hills I think of Episode 1.

Quake-esque environments, on the other hand, were a frequent sighting whenever I used to explore medieval castles as a kid.

Last edited by DoomUK on Nov 27 2012 at 21:28

Old Post Nov 27 2012 21:02 #
DoomUK is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
LkMax
Junior Member


Posts: 174
Registered: 08-12


Familiar to Doom? As in Doom and Doom 2?
Don't know how's that possible with so limited and unrealistic architectures.
Although I can see in any place inspiration for scenarios in games.

Old Post Nov 28 2012 00:41 #
LkMax is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Obsidian
Forum Staple


Posts: 3335
Registered: 05-12


Maths teacher's classroom=Bloodfalls. :P

Old Post Nov 28 2012 00:52 #
Obsidian is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
GreyGhost
I have a custom title now!


Posts: 9338
Registered: 01-08


My cluttered garage remind me of the crate maze in E2M2, though with fewer imps.

Old Post Nov 28 2012 01:53 #
GreyGhost is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Waffenak
Senior Member


Posts: 1030
Registered: 10-09



LkMax said:
Familiar to Doom? As in Doom and Doom 2?
Don't know how's that possible with so limited and unrealistic architectures.
Although I can see in any place inspiration for scenarios in games.

Yes. I meant classic Dooms. Very pure lines in architecture appear also in real life. I meant for instance those box shaped houses with big windows and simple dark corridors

Old Post Nov 28 2012 11:49 #
Waffenak is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
EvilNed01
Junior Member


Posts: 129
Registered: 03-11



GreyGhost said:
My cluttered garage remind me of the crate maze in E2M2, though with fewer imps.

What happened to them? The Imps in your garage.

Old Post Nov 28 2012 11:59 #
EvilNed01 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
ASD
Member


Posts: 309
Registered: 03-09


Imagine if a Doom map was recreated in real life. Map01 would attract doomers from all over the world. Someone has to build a Doom World -amusement park with various locations from Doom 1-2.

Old Post Nov 28 2012 12:22 #
ASD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3460
Registered: 06-09


A few years ago I had the idea to get E3M7 recreated in real life, I'd love to live in a place like that minus the blood and rising wall of course. :P

Last edited by Avoozl on Nov 28 2012 at 12:44

Old Post Nov 28 2012 12:35 #
Avoozl is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
ASD
Member


Posts: 309
Registered: 03-09


I've had in mind that if someone recreated Map01 for their home, it would go to Believe It or Not! -stories at least.

Avoozl said:
E3M7

I think the only obstacle you have there are the teleports. ))

Last edited by ASD on Nov 28 2012 at 13:08

Old Post Nov 28 2012 13:01 #
ASD is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
GreyGhost
I have a custom title now!


Posts: 9338
Registered: 01-08



EvilNed01 said:
What happened to them? The Imps in your garage.

The RSPCA took most of them away, don't know if they've had any luck finding new owners for them. I was allowed to keep one as a pet and have managed to teach it to bark, beg, roll over and play dead, though I suspect few of the neighbors really believe it's a dog, especially when Fido hurls a fireball at them.

Old Post Nov 28 2012 13:15 #
GreyGhost is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
schwerpunk
Senior Member


Posts: 2114
Registered: 05-12


I kind of want to rename my pug Caco now...

Old Post Nov 28 2012 13:49 #
schwerpunk is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3460
Registered: 06-09



ASD said:
I've had in mind that if someone recreated Map01 for their home, it would go to Believe It or Not! -stories at least.

I think the only obstacle you have there are the teleports. ))

Oh right, I forgot to mention those. :P

Old Post Nov 28 2012 15:53 #
Avoozl is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Waffenak
Senior Member


Posts: 1030
Registered: 10-09


If I would be millionaire, creating Doom e1m1 as a mansion type thing would be neat. The stairway and little tower with body armor would be bedrooms and the courtyard with acid pool would be swimming pool and the list goes on

Old Post Nov 28 2012 17:26 #
Waffenak is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Coopersville
Supreme Gentleman


Posts: 3215
Registered: 10-01



Waffenak said:
Have ever stopped on some hallway or alley and wondered:"this reminds me of something familiar".

There's seems to be a fad starting back up because of KDiZD where people think it's okay to constantly "revamp" the original levels, or the levels of the other more notable wads. Other than that, I don't really notice anything usually.

Old Post Nov 28 2012 17:50 #
Coopersville is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DoomUK
Forum Legend


Posts: 4020
Registered: 04-04



Coopersville said:
There's seems to be a fad starting back up because of KDiZD where people think it's okay to constantly "revamp" the original levels, or the levels of the other more notable wads. Other than that, I don't really notice anything usually.

There's a non-sequitur if I ever saw one.

Old Post Nov 28 2012 17:52 #
DoomUK is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Maes
Why don't I have a custom title by now?!


Posts: 13751
Registered: 07-06


Occasionally, but they usually are deliberately abstract, "artsy" or unusual architectures to begin with, that just happen to be within the limits of the Doom engine. I usually see such architectures as deliberate design elements in e.g. avant-garde buildings such as uni campuses or some corporate office buildings, but not in ordinary day-to-day houses and offices.

Old Post Nov 28 2012 19:16 #
Maes is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Mr. Freeze
etc.


Posts: 1920
Registered: 06-09


Observing real life environments made me realize how pointless and silly overdetailing is.

Old Post Nov 28 2012 19:47 #
Mr. Freeze is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
qoncept
Member


Posts: 434
Registered: 12-11



DoomUK said:
There's a non-sequitur if I ever saw one.

Huh? What part of "no, the closest it gets is maps reminding me of other maps" doesn't make sense?

Old Post Nov 29 2012 15:49 #
qoncept is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
40oz
Forum Etiquette Expert


Posts: 7637
Registered: 08-07


I had always fantasized about getting STARTAN3 wallpaper for my house. It's rather ridiculous though and probably doubly harder to obtain.

Old Post Nov 29 2012 17:31 #
40oz is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
BaronOfStuff
Senior Member


Posts: 1701
Registered: 06-08


My old school featured green marble floors in the hallways. All day I was reminded of a certain set of flats.

Old Post Nov 29 2012 17:36 #
BaronOfStuff is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Spinesplitter
Mini-Member


Posts: 73
Registered: 09-11


The architecture at the hotel I was in in PA had this square theme thing going on. It looked like vanilla doom in that piece.

Old Post Dec 4 2012 05:09 #
Spinesplitter is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 23:04. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Doom architecture

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.