Pirx
Member

Posts: 632
Registered: 11-04 |
Six said:
What i don't understand is, why didn't id make PI more effective? They could've made the sphere grant complete invisibility, having the enemies in a temporary 'don't attack player' state, or was this a nuisance to code back then?
There's a lot they could've done with it honestly, unless the effect it gives was really their desired result and if true, was definitely a poor one.
why is it a poor implementation? it's pretty much how humans reacted facing the movie predator when he was visible only as a fast moving blur: shoot in his general direction, they might get a lucky hit. it would be illogical for them to ignore the player completely, even if they can see him as a faint blur, or at least hear him. it's a partial invisibility, not a paralyzing powerup. i find it more believable than the quake version for example. i think people who don't like the partial invisibility expect too much from it, they want a full invis instead without the strengths and weaknesses of the PI.
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