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Superrpgman
Warming Up


Posts: 22
Registered: 03-12


So yeah, I beat who I assume was the cyberdemon, and have finished Episode 2. Going into what is the final episode of the original version of Doom. Just thought that I'd ask a few questions here:

1. Are there any particular levels in this episode that people who have never gotten through them before will consider especially challenging?

2. On a side note, I know that there's a code you can use in zdoom that will make it so the levels will have the same amount of enemies as in Ultra Violence, but won't make the enemies as hard at the same time.

It'll still make the game harder as I'll still play on Hurt me plenty difficulty, just not as hard. Can anyone tell me what that code is? And yeah, unfortunately I forgot to use it in Episode 2.

3. I usually find at least a few secret areas in each area, but I don't look for all of them. Are there any types of ammo that I should try to conserve?

I thought that it would be a smart move to conserve rocket launcher ammo in Episode 2 for example, but it turned out to be pointless as you're given more than enough in the boss level.

That covers what I wanted to ask.

Thank you for your time.

Old Post 12-11-12 23:48 #
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Use3D
Forum Legend


Posts: 4711
Registered: 04-02


1: Hmm, maybe Mt. Erebus (e3m6). It's fairly quirky. Pay attention and save your rad suits.

2: No idea.

3: Nah, there's plenty of ammo in the episode.

Old Post 12-11-12 23:54 #
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EvilNed01
Junior Member


Posts: 129
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The only map to look out for is Unholy Cathedral, which is map number 5. But on the whole, no not really. Episode 3 is not really that much more difficult than Episode 2. There might be a few more Barons around, but that's it.

Episode 4, however, that's another matter...

Old Post 12-11-12 23:54 #
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esselfortium
A Major Doomworld Concern


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Enemies don't behave any differently on Ultra-Violence than they do on Hurt Me Plenty, there are just generally more of them placed in the maps. Nightmare skill makes enemies quicker and respawning, and I'm Too Young To Die makes you take less damage when hurt, but the other skills don't change the actual behavior of enemies at all. So, "playing HMP with UV monsters" is just... playing UV. :P

Old Post 12-11-12 23:59 #
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hawkwind
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esselfortium said:
I'm Too Young To Die makes you take less damage when hurt

You also pick up 2x ammo.

Old Post 12-12-12 01:49 #
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glenzinho
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Ammo is a bit tight on the first two maps, so shoot straight!

Old Post 12-12-12 02:16 #
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Snakes
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Fist (*AHEM*) the demons on E1M1... it'll pay dividends on the next 2 maps.

Old Post 12-12-12 06:10 #
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printz
CRAZY DUMB ZEALOT


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Also, E3M6 on higher skill levels made me think that the id guys screwed it up. Hint: they didn't.

I thought similarly about Doom 2 MAP15, but same deal actually. They're just less intuitive, not broken.

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Old Post 12-12-12 06:15 #
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Eris Falling
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Right well, I'm just gonna say it...

The puzzle in E3M7 will REALLY piss you off. I still haven't memorised it yet.

Old Post 12-12-12 17:10 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Snakes: You mean e3m1 right? :P

Old Post 12-12-12 17:41 #
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Blue Shadow
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Posts: 244
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Superrpgman said:
I thought that it would be a smart move to conserve rocket launcher ammo in Episode 2 for example, but it turned out to be pointless as you're given more than enough in the boss level.

Unlike the last level of E2, in E3's, you don't get over-stocked with rockets or cells (not on Ultra-violence difficulty, at least).

Old Post 12-12-12 18:32 #
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Eris Falling
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Blue Shadow said:

Unlike the last level of E2, in E3's, you don't get over-stocked with rockets or cells (not on Ultra-violence difficulty, at least).



While this is true, there are still 20 rockets in E3M8, which, if I understand it right and with direct hits each time, totals up as a theoretical minimum least 2960 points of damage, and a theoretical maximum of 5760*

Admittedly you do need to run far to get all of them, but if you attack the boss only, it is a decent amount, and then you have rockets that will have been carried over from previous levels, as I'm sure this guy is doing.

*However, I don't think those values can occur due to the Psuedorandom Number Generator, unless that only affects the BFG Damage (I'm out of my depth here)

Old Post 12-12-12 18:41 #
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Shadow Hog
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I assume that figure there accounts for the fact that the Spider Mastermind, to my understanding, is unaffected by blast damage? (Same for the Cyberdemon.)

Old Post 12-12-12 18:52 #
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Eris Falling
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Shadow Hog said:
I assume that figure there accounts for the fact that the Spider Mastermind, to my understanding, is unaffected by blast damage? (Same for the Cyberdemon.)


Ah.

code:
Theoretical Minimum - 400 Theoretical Maximum - 3200


OK, that's not enough.

Old Post 12-12-12 19:06 #
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Darkhero
Warming Up


Posts: 13
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mmm I think the SpiderMasterMind is not really dificult to beat. when I defeated some year ago. I reamembered use the Baron of hell and the cacodemons aganst it as a distraction. while shooting him in the back.

if you find the secret level on the episode 2 is the beter strategy you can use... well only if you loose all your weapons in another level level :p

Old Post 12-13-12 03:55 #
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Daiyu_Xiaoxiang
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The maps that seems to be more "challenging" than other maps for newbies are E3M6 and E3M7. The main problem of E3M6 is the lava, but as soon you take care of radiation suit than it's OK. As for E3M7, the teleporters puzzle is a huge problem. It's impossible to take the right teleporter to the correct place for the 1st time or without watching DSDA demo of that map.

As for the ammo problem, it depends whether you do UV Max or start from 1st map to final. Let's discuss about E3M8 as an example. For UV Max, just run to the left immediately after arriving outside the court, this may easily leds the monsters to infight with the S.M. But if started from 1st level, then keep the cells, use the BFG against the S.M, 2 shots and he died.

Last edited by Daiyu_Xiaoxiang on 12-14-12 at 03:11

Old Post 12-13-12 08:43 #
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Ledillman
out of the blue


Posts: 136
Registered: 09-11


Limbo or E3M7 was very difficult the first time i played it, there are so many places and teleports, the puzzle is something different of the past levels and in ultra violence is very challenging.

Old Post 12-13-12 18:28 #
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Arjak
Junior Member


Posts: 169
Registered: 08-07



Eris Falling said:
Right well, I'm just gonna say it...

The puzzle in E3M7 will REALLY piss you off. I still haven't memorised it yet.



Oh God, I'm pretty sure I know what you're talking about. I hate that part.

Old Post 12-13-12 22:29 #
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KiiiYiiiKiiiA
Senior Member


Posts: 1286
Registered: 04-11



Eris Falling said:
Right well, I'm just gonna say it...

The puzzle in E3M7 will REALLY piss you off. I still haven't memorised it yet.



I had it memorised years ago.

My advice: Use your rad suits wisely. There is plenty of them, but still, use 'em wisely.

It is not a very intuitive level, but it is still a really great level.

Old Post 12-14-12 02:00 #
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