Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Looking for a code that adds more enemies in all modes
 
Author
All times are GMT. The time now is 11:31. Post New Thread    Post A Reply
Superrpgman
Warming Up


Posts: 22
Registered: 03-12


There's supposed to be a code that adds in as many enemies as on ultra violence on whatever difficulty you're on, making the game still harder, but not as hard as ultra violence

Anyone know what said code is?

Thanks.

Old Post 12-12-12 06:42 #
Superrpgman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 6640
Registered: 01-02


I already explained this in your other thread (why did you post another one?). The enemy placement and item placement are the only differences at all between skills 2, 3, and 4. If you want the Ultra Violence enemy placement, play on Ultra Violence. There's no other changes in difficulty.

Old Post 12-12-12 06:47 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Superrpgman
Warming Up


Posts: 22
Registered: 03-12


I've actually used this code before, on all of Episode 1 actually, so I'm quite aware of its existence.

So yeah, this exists, I just can't remember the code.

I do have the skill to play on max violence, so I know that I didn't play through all of episodes one on max violence, just with its enemy placement.

Old Post 12-12-12 06:58 #
Superrpgman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Superrpgman
Warming Up


Posts: 22
Registered: 03-12


Re-read what you said. I apologize for misunderstanding. Thank you.

BTW, anyone know why the site would log me out whenever I try to delete a post I've made? I can't even close this topic.

Old Post 12-12-12 07:01 #
Superrpgman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Superrpgman
Warming Up


Posts: 22
Registered: 03-12


Again sorry the now triple post, but this board really does not like me.

Anyways, are you 100% positive that Ultra Violence doesn't give enemies more health than when on HEY, NOT TOO ROUGH?

Because I seem to notice a huge difference.

Old Post 12-12-12 07:04 #
Superrpgman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 6640
Registered: 01-02


Completely positive. No difference.

Also, use the Edit button instead of double-posting :P

Old Post 12-12-12 07:06 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Xaser
Forum Staple


Posts: 2656
Registered: 07-03



esselfortium said:
Completely positive. No difference.

On a side-note, this is one of the things I love about Doom and other early FPS's. Can't stand the trend of "higher difficulty just means you get less health" these days. Makes things less fun. :(

Old Post 12-12-12 07:16 #
Xaser is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Superrpgman
Warming Up


Posts: 22
Registered: 03-12



esselfortium said:
Completely positive. No difference.

Also, use the Edit button instead of double-posting :P



I'd love to, but first this site has to stop logging me out every time I try to edit a message.

BTW, this means that I beat E1 (and about half of E2) on the next to hardest setting. That makes me feel pretty badass actually.

Old Post 12-12-12 07:20 #
Superrpgman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11390
Registered: 07-07


If you want more enemies:
http://www.doomworld.com/idgames/index.php?id=15336

Requires ZDoom or compatible.

Old Post 12-12-12 10:09 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3078
Registered: 07-12



esselfortium said:
Completely positive. No difference.


Well I may as well contribute this list of enemy health values
For reference, a shotgun blast can hit a maximum of 105.

code:
In order of appearance... DOOM Zombieman - 20 Shotgun Guy - 30 Imp - 60 Demon - 150 Spectre - 150 Baron of Hell - 1000 Lost Soul - 100 Cacodemon - 400 Cyberdemon - 4000 Spider Mastermind - 3000 DOOM II Heavy Weapon Dude - 70 Hell Knight - 500 Revenant - 300 Mancubus - 600 Arachnotron - 500 Pain Elemental - 400 Arch-Vile - 700 Final Boss - 250

Old Post 12-12-12 16:34 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Use3D
Forum Legend


Posts: 4714
Registered: 04-02



Xaser said:

Can't stand the trend of "higher difficulty just means you get less health" these days. Makes things less fun. :(



Yes, or making the player character less powerful. It's really the cheapest, laziest way to make a game harder... ahem Fallout.

Old Post 12-12-12 17:07 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Blue Shadow
Member


Posts: 308
Registered: 09-12



Eris Falling said:
For reference, a shotgun blast can hit a maximum of 105.

True, but it's extremely rare you'd get that number. In most cases, you'd inflict between 65-80 points of damage with the shotgun, provided all the pellets connect, of course.

Old Post 12-12-12 18:25 #
Blue Shadow is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Maes
I like big butts!


Posts: 12754
Registered: 07-06



Blue Shadow said:

True, but it's extremely rare you'd get that number (105)



Not only rare (1:256), but actually impossible to deal to a monster due to the way the aiming and damage calculation code works.

Yeah, I invite everyone to read that one big-ass thread ;-)

However, it's possible to deal a round 100 HP of damage to monsters with better than 1:256 chances. 4:256 to be exact. Also, the minimum dealable damage is 50 HP (if all pellets connect), again due to how the aiming & damage calculation code works, and the whims of the Random Number God of Doom ;-)

Old Post 12-13-12 00:36 #
Maes is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2224
Registered: 01-08


Theres always playing coop mode in singleplayer, with its extra enemies.

Old Post 12-20-12 15:55 #
Ragnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
BaronOfStuff
Senior Member


Posts: 1369
Registered: 06-08



Ragnor said:
Theres always playing coop mode in singleplayer, with its extra enemies.


This is what I figured OP meant, but then I can't recall any command-line parameter that enables MP monsters in a SP game. Maybe OP in confusing this mythical code with the Fast Monsters parameter or something?

Or maybe he's using a port that does allow this. Whatever.

Old Post 12-20-12 17:23 #
BaronOfStuff is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
40oz
Forum Spammer


Posts: 6972
Registered: 08-07


Or with respawning monsters, you can have all the monsters your heart desires.

Old Post 12-21-12 14:18 #
40oz is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
tempun
Member


Posts: 597
Registered: 08-09



BaronOfStuff said:
This is what I figured OP meant, but then I can't recall any command-line parameter that enables MP monsters in a SP game.
you can play one-player "multiplayer" game in vanilla

Old Post 12-21-12 15:11 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 11:31. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Looking for a code that adds more enemies in all modes

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.