Watermelon
Newbie
Posts: 6
Registered: 08-12 |
I've always been wondering why in online ports that autoaim seems to really suck and not trigger, and after some testing with other members I found out why.
Apparently there is a 'dead zone' adjacent to the player where autoaim will not trigger for some unknown reason. Up close the angle required is small enough that it probably won't fail you, though the farther away you get, the wider the dead zone increases.
Take this [really horrible] image [I made really quickly] for example:
http://imageshack.us/a/img266/3778/isuckatdrawing.png
The arrow is the player, and the white cross is autoaim. If the player is on a higher platform (since he's above the crosshair, or in vanilla where the center of the screen would be), if you aim at a player who falls under the red lines at the top, autoaim will not fire. However, if it's in the green zone it will fire.
You can try it yourself with this wad:
http://dl.dropbox.com/u/87656485/AutoaimTest.wad
Why is this of interest?
It's an autoaim glitch it appears. This is probably not noticed as much in vanilla because monsters are slow, it's really hard to miss... and most monsters are usually on a horizontal plane anyways. Now in *online* play this is much more irritating because players are moving, juking, doing stuff to throw off your aim. Since this dead zone appears literally just outside the players sprite, it is really punishing when you have a slight miss (ESPECIALLY with the ssg), but seems to reward worse aim because if you have a major miss it will then lock on and hopefully the spread of the ssg will have caught them.
I don't know if this bug has been discovered or even solved yet, but it exists in chocolate doom, zdoom, gzdoom, odamex, zdaemon and zandronum.
Worth patching? I think so at least in zdoom or its derivative ports. Even though 99.99% of the community probably uses freelook though, it'd help the codebase in oda/zd/zan because duel compilations still use OS settings, and this is where the bug tends to hurt. I'd rather just use freelook in duels but purists freak out on that recommendation.
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