Shadow Hog
Member
Posts: 264
Registered: 07-09 |
That's not wholly true. 3D stuff, I'll grant you; the PS1 was a far better device for that kind of gaming, and if you compare versions as such, the PS1 version is almost always the one to opt for. 2D stuff, however, was almost always better on the Saturn; this is best evidenced in the plethora of fighters and scrolling shoot-em-ups on the system. The PS1 versions frequently have to cut animation frames from the characters, and tag-team fighters are reduced to one-on-ones, with cheats that let you do the tag-team fighting only if both teams are exactly the same; the Saturn, if only due to the RAM cart expansion, gets away with near-arcade-perfect port jobs.
There were some exceptions - your cited example of Symphony of the Night, notably. Not sure what went wrong there, except maybe a lazy-ish port job (IIRC, it didn't even use the rooms dividing areas of the castle to buffer the next room's data, like the PS1 version did, but instead put it off until after you left the room, on a "Now Loading" screen instead).
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