Captain Ventris
Junior Member
Posts: 207
Registered: 02-08 |
Firstly, I'd just like to make it clear that the Call of Dooty series is a parody, and it's story is intentionally terrible (thus doggedly referring to the Demons as 'Russians'), so it's not really the best example.
Unloved had a story, but not necessarily a narrative. It was something to interpret, not something to be explained to you, because it wasn't showing something that went from point A to point B, it was framed as a psychological tale.
Unhinged relied on atmosphere. Sitting down and talking about it would have taken the manic progression of the thing. Instead, it just has you go through a meaningless parade of horrors. This is why Steven King often refrains from explaining things in many of his works. It doesn't matter WHY monsters are coming out of the trunk of a Buick/A car is killing people/we are surrounded in monster-filled mist, they just are, and the characters have to deal with that. In a horror environment, it's almost always far better to see how something is dealt with and plays out than to have the reasons for its occurrence explained to you. But if you can pull it off, that's pretty epic, but things like Unhinged are intentionally without an overarching point. The Happy Time Circus series is similar in this regard - evil clowns; deal with it.
In the ZDoom-branch ports, voice acting/cutscenes are often just recorded sound files and camera changes triggered by ACS scripts.
But yeah, those wads have more or less detailed stories. Apocalypse is an implied tale discovered through loose pieces of paper, while Winter's Fury has full dialog and cutscenes, with cinematic camera changes and stuff. AD2 has a branching story with art and voice acting. Zen Dynamics has some brief cutscenes with a couple plot twists and a lot of text to read at the start.
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