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johnfulgor
Junior Member


Posts: 123
Registered: 12-09


Hello!
I'm literally getting mad trying to make this jump:
http://img607.imageshack.us/img607/...om201302042.png
in A.L.T. wad map 23
I should be able to jump to the lower gray wall sectors... Tried a thousand times without any luck.
I HATE cheating!
Is there any change in jump maximum distance using ports? I'm using GZDoom. Some compatibiliy flag to set?
Thank you!

Old Post 02-05-13 16:19 #
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Memfis
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Posts: 5705
Registered: 04-07


By jumping do you mean using the "jump" key? Because you're not supposed to do that. Simply run towards the wall and you should make it. Here is a -nomonsters demo where I perform this jump. (recorded in GZDoom)

Old Post 02-05-13 16:29 #
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johnfulgor
Junior Member


Posts: 123
Registered: 12-09



Memfis said:
By jumping do you mean using the "jump" key? Because you're not supposed to do that. Simply run towards the wall and you should make it. Here is a -nomonsters demo where I perform this jump. (recorded in GZDoom)


Well ... your demo does not work ... Anyway I tryed with the latest zdoom version: it was very easy to made the jump. I do not understand... there is some reason why this jump becomes impossible in gzdoom, hardware acceleration, always run and mouse freelook; I'm using version 1.5.6... don't know whether it means something or not.
Also tryed Zandronum with default settings: I can jump even longer that zdoom, landing on the pillar ...
John

Last edited by johnfulgor on 02-05-13 at 18:57

Old Post 02-05-13 18:48 #
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Memfis
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Well, it's definitely some problem with the engine then, so why not cheat? I think there is really no reason to feel bad about cheating just to avoid a bug. It's not your fault that you can't do this jump.

Old Post 02-05-13 19:09 #
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buttspit
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Posts: 577
Registered: 04-11


I do notice a big difference in the jumping/falling between GZDoom and Skulltag.

Old Post 02-05-13 19:24 #
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