obake
Mini-Member
Posts: 55
Registered: 02-13 |
I just finished watching the part 4 of the livestream.
First off, let me say thanks, Jimmy91, for the playthrough. Seeing my levels in action on the internet is a huge joy.
However, I disagree strongly with some of your final thoughts.
Yes, the map-set has a lot of flaws. It's a first megawad attempt, afterall.
It's filled with weirdness, yes, but that's because I wanted to go all-out ambitious and really make something different from everything else out there.
That's why there are stages like Map 13, The City Scape (which, I will stress once more that you missed so much out on). Levels 31 and 32 (interesting that you didn't like level 32, when it's one of the few stages that doesn't have mean-spirited traps to speak of, such as lions-switch turrets, random crushers, etc.)
I personally think the Romero Head boss at the end is pretty good. You said it was the worst boss you had ever seen, and that it would be a nightmare for speedrunners (level 30 in itself, yes, but the last boss? I really don't think so.)
Whenever you shoot at Romero, he teleports to the triangular cubby to your left. To hit him with your rockets (which is the real intended method), fire directly in the middle of the cubby he is at, and then quickly shoot a rocket into the cubby just to your right. The second shot will teleport him back into the direct line of the first rocket you fired, which can either make him take splash damage, or if you have the timing right, a direct hit to his face.
All in all, I experimented to see how quickly I could beat the Romero boss after watching your livestream (starting out at the room just before the boss, and with just using the rocket launcher), and came up with a grand completion time of 27 seconds, having taken him down with a total of 4 rocket shots and no deaths on my part (I did get hit by a fireball or two, but that was the extent of the damage I took)
I'm not saying you did bad or anything, but I think you felt stressed for time, and therefore didn't try as hard to figure out how you are supposed to beat him (the method you used with the Big Flippin' Gun works too, but it still takes longer to beat.)
You don't seem to like the way I used colored lighting, whether because it's too bright or too dark (I agree, a lot of the lighting I used is ludicrous, especially in Unknown Realms.) But I would also stress that the official Playstation port of Doom is filled with similar lighting, including extremely dark, blue-shaded rooms like the ones in levels 27 and level 29 of UAC Enterprises.
I'm glad you played through my project, and I'm certainly not here to criticize your playthrough. Everyone has their own opinions, and I respect that completely. However, I think a few of the problems you had may arise from a difference in our play-styles. I personally grew up with the Playstation version of Doom, which is slower, darker, and more atmospheric.
You seem to have a more classic or speed running style. I built most of my levels with a more Playstation Doom-style in mind. In a sense, a lot of the levels I built are meant to be taken on at a more careful, deliberate pace.
Another problem, which is not anyones fault, really, is that you had to play the wad with Doom II's original PC music. Once I learn how to use a Decorate and sound editor, I will add sounds and music more appropriate to the intended atmospheres (which is what I do at home, anyway. I turn off the game music and play different music via YouTube Repeat) My goal is to create levels with the atmospheres of the PlayStation Port.
I know that UAC Enterprises has a satirical storyline. The gameplay, for the most part, however, is intended to be dark and creepy.
I've learned from your playthrough that my overuse of stealth monsters and invisible monsters is definitely a hindrance to the wad's enjoyment.
Thanks again for your cooperation playing through this wad. Despite some disappointments (skipping map 13, not seeing the Cyberdemon room in map 14, not to mention missing a really cool secret in level 14, skipping the end of map 23 (you were only a few rooms away from the exit!), missing the secret exits, not taking a look at the theater in map 24, and not finishing either of the secret levels (which both have interesting parts you missed, including the finishing line of Grocery Shocking: "Thank you for shopping Hell-Mart!"), I'm overall really grateful that you've taken the time to play through UAC-Enterprises. Perhaps future map releases of mine will be more favorable to play.
May God bless you in all of your endeavors, and happy dooming!
Sincerely, Obake :)
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