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Posts: 61
Registered: 01-13 |
Doomkid92 said:
I'm in agreeance with the crowd saying "Crappy sound effects, plastic monsters, too dark." This game literally sits directly in between Doom 2 and Doom 3. HOWEVER, this is by no means all bad. The game kicks butt to play (In large part thanks to Kaiser, seriously screw the n64 controller for anything that isnt Mario Kart) and is far more atmospheric/creepy than the early stages of Doom and Doom 2.
That said, I'm a huuuuuuge fan of color, and the old Dooms bring it where Doom 64 lacks it. Darkness and creepyness is good, but I dont need it 110% of the time.
Also there's hardly any soundtrack to speak of. In my honest opinion, as a rock/metal/industrial/general music lover, D64 and PSX Doom seriously took the easy way out and just recorded people with the sink on in the far distance, occasionally making some strange sweeping 'woosh' sounds and stuff. Nothing compared to the action-packed feel of Hangar's music, or the dark moody ambience of tracks like E1M3 and E1M8.
Overall, definitely a worthy Doom title, but nothing beats the sheer fun factor of blasting through Doom2's abstract and interesting mapset (admittedly, some of Sandy's maps are ugly.. But they're all fun!)
4/5. A well earned score.
Actually the PSX and DOOM 64 Sound Tracks reminded me of early industrial. Zoviet France, Dead Voice on Air, Throbbing Gristle, Severed Heads, Skinny Puppy, Psychic TV, Terminal Cheesecake, etc. At least in relation to the more atmospheric and less abrasive tracks that those bands put out.
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