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Alfonzo
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*** Click the link beneath to listen to all previous episodes and interviews. ***

[ Tango TV ] -- A Doom Radio Sequel

Founded by His Eminence The Tango in September 2012, Tango TV is an ongoing broadcasting project designed to give voice to the Doom community, communicate ideas, and generally sling a lot of banter. It was originally conceived as a platform for conducting audio interviews, but the project has since expanded into the realm of talkback podcasts with Program B, and is planning on producing even more programs to entice and enthral, featuring multiple hosts!

His Eminence has decreed that a new thread be forged in order to better accommodate for the project's growing popularity and output of materal. Being an Englishman with free time metaphorically pouring out of every orifice in my body, the task has thus fallen to my sorry ass to keep the thread up to date with the latest interviews and episodes.

Special thanks go to to Bloodshedder for doing all the legwork and supporting Doomradio.org, Jimmy91 for providing the TTV Interview jingle, and sgt. crispy for being the original and the best!



*** What's Current? ***

  • Thursday, 25th September:
    Program B episode 20, discussing speedmapping techniques and processes, maps for "other" IWAD's, and - once again - getting folks to play more multiplayer! This time from the perspective of someone who has experience in the field. MTrop, Alfonzo and Rottking feature.


*** What Programs? ***

  • TTV Interviews:
    The backbone of TTV. We sit down for an hour long plus interview with some of the most prominent figures in the community and beyond, ranging from discussions about their work and experience to talks about subjects both within and without the community. Kaiser, esselfortium, Hellbent, kristus, Khorus and Xaser are just some of those that have taken to the hotseat. We didn't get thank you letters from any of them, but I'm sure they were pleased with the results.
  • Program B:
    A talkback podcast that features on a weekly/fortnightly basis, aiming to discuss specific topics such as community trends, multiplayer, and one-man megawads! This is a very loosely formatted and casual show that features guest speakers, and it's your opportunity to voice your opinions on the subject matter -- whatever those opinions might be.
  • Where's All the Data?:
    A monthly review podcast resulting from a streamthrough of the mapset played by the Doomworld Megawad Club. A musical scoring system is employed in place of the traditionally numeric setup.

    Streamthroughs by Alfonzo + Guest, and (often deliberately awful) music by Jimmy!


*** Availability and Recording ***

If you're looking to take to the hotseat for an interview, you'll need to either send me a PM to set things up for an episode with myself and Tarns or MTrop, or to MTrop if you'd prefer a solo interview with someone who isn't a pretentious elitist. Tarnsman has stated that he's most keen on conducting interviews that aren't one-on-one, so he'll likely jump on board whenever the times arranged are most convenient.

Check out the table here before you send a PM and decide when you'd like it to take place.

Alfonzo's availability (EST: GMT -0500, EDT: GMT -0400)
Saturday: 5pm - 12am
Sunday: 2am - 9am, 5pm - 12am

MTrop's Availabilty: (EST: GMT -0500, EDT: GMT -0400)
Saturday: 9am - 12pm
Sunday: 9am - 10pm

Recording is done over Skype. Thus far the use of MP3 Skype Recorder, Levelator (thanks Bloodshedder) and Audacity has proven fruitful, so we'll stick it out until we somehow return a profit from all this output and buy ourselves a fat new rig. Yeah!

"Now volunteer, minions!"

Last edited by Alfonzo on 09-25-14 at 03:22

Old Post 03-26-13 07:59 #
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Tango
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fp! props to all logged in essels for the title

Old Post 03-27-13 01:04 #
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Processingcontrol
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Just listened to the 3rd Program B episode. It was pretty interesting hearing your opinions on the different wads even when they disagreed with my own. Of course Tarnsman's rants were also as entertaining as usual.

I think your points on Interception were fair - when I first started mapping for it I sort-of knew that it would have some bad maps as well as good ones, but I think one of the best aspects of projects like that is being able to experience such a wide range of styles when playing them. It was a bit disappointing that you didn't mention your views on my maps, but that really isn't such a big deal. One correction: someone mentioned that the Phobosdeimos maps were unfinished, but from what I understand he considered them to be done when he submitted them - he just has a very minimalist style.

I also mostly agreed with what you guys had to say in the btsx discussion, but it's difficult to have a full opinion on the subject when I still don't know much about how the whole project was made. I was actually pretty surprised to learn the Alfonzo wasn't part of team. I called the selection process "highly selective" because from what I understand, Essel handpicked a group consisting of the best currently active mappers, certainly a "highly selective" bunch in my mind. Not sure how close this is to what actually happened though. It'd be really cool if the project's forums are made public after all the wads are released, so laymen like me can finally get to see what exactly was going on.

Anyways, thanks for using some of my suggested topics - nice to see that they didn't all got to waste. :)

Old Post 03-27-13 05:00 #
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esselfortium
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Processingcontrol said:
I also mostly agreed with what you guys had to say in the btsx discussion, but it's difficult to have a full opinion on the subject when I still don't know much about how the whole project was made. I was actually pretty surprised to learn the Alfonzo wasn't part of team. I called the selection process "highly selective" because from what I understand, Essel handpicked a group consisting of the best currently active mappers, certainly a "highly selective" bunch in my mind. Not sure how close this is to what actually happened though. It'd be really cool if the project's forums are made public after all the wads are released, so laymen like me can finally get to see what exactly was going on.

There wasn't a conscious decision to create a highly-selective team, in setting out. After BTSX had been 'in progress' with a small disorganized group for a couple years and what little development was going on had completely stagnated, I went around contacting a lot of experienced mappers to see if one or two of them would be interested in making contributions, not expecting a lot of response, and to my surprise nearly all of them ended up participating. Several mappers on the team, like Pavera and franckFRAG, weren't actively sought out but just asked via private messages or IRC if they could do a map. I trusted them with the task and they delivered with really cool levels. So I think the selectiveness of the team may have been overstated a bit!

Old Post 03-27-13 07:04 #
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Pavera
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My exclusive selection process was essentially: "hey essel I have this layout can it be for btsx?" "yeah ok"

Old Post 03-27-13 14:28 #
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Processingcontrol
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esselfortium said:

There wasn't a conscious decision to create a highly-selective team, in setting out. After BTSX had been 'in progress' with a small disorganized group for a couple years and what little development was going on had completely stagnated, I went around contacting a lot of experienced mappers to see if one or two of them would be interested in making contributions, not expecting a lot of response, and to my surprise nearly all of them ended up participating. Several mappers on the team, like Pavera and franckFRAG, weren't actively sought out but just asked via private messages or IRC if they could do a map. I trusted them with the task and they delivered with really cool levels. So I think the selectiveness of the team may have been overstated a bit!



Interesting, thanks for clarification!

Old Post 03-27-13 17:45 #
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Tarnsman
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Processingcontrol said:
One correction: someone mentioned that the Phobosdeimos maps were unfinished, but from what I understand he considered them to be done when he submitted them - he just has a very minimalist style


Blame Alfonzo, he told me they were unfinished when we played through it, so I just assumed he wasn't full of shit (THANKS ALFONZO!). That said I really did like Phobosdeimos' maps and considered them to be some of the best in the set.

Old Post 03-27-13 23:41 #
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kmxexii
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Tarnsman said:


Blame Alfonzo, he told me they were unfinished when we played through it, so I just assumed he wasn't full of shit (THANKS ALFONZO!). That said I really did like Phobosdeimos' maps and considered them to be some of the best in the set.



you guys need to hire a Tango TV Fact Checker

Old Post 03-28-13 18:03 #
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Alfonzo
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Hark, fellow Tangolites!

Episode 5 of TTV's primary talkback Program B is now ready for downloab... and you're in for a treat! Khorus, Jimmy and Snakes agreed to set aside some time to talk to Tarnsman about the process behind making one-man megawads, delving into talks on stylistic compromise and self discipline, and offering their advise for budding level designers or those interested in the process of creating such monumental mapsets. If you're keen on hearing about the minds behind such winning releases as Jenesis, Base Ganymede or Unholy Realms* (or otherwise have delusions of grandeur) then check this out!

Or you could just download it anyway. We, uh, need the ratings.

>> Download << [55 mb]

Coming up in the next couple of days is the characteristically delayed review of 2002: A Doom Odyssey in episode 1 of Where's All the Data?... but most importantly we have an interview with Skillsaw coming up on the 7th, so stay sharp!

*My newly recruited and fully qualified TTV Fact Checker has just informed me that Unholy Realms still isn't out. God dammit Snakes.

Old Post 04-03-13 14:50 #
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kmxexii
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st.alfonzo said:
*My newly recruited and fully qualified TTV Fact Checker has just informed me that Unholy Realms still isn't out. God dammit Snakes.


Snakes? SNAAAAAAAAAAAAAAAKES

Old Post 04-03-13 16:52 #
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cannonball
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Good podcast on single man megawad making. Took particular interest as I'm in the process of making and hopefully finishing a megawad soon. It's funny to see that I did a lot of the mistakes and faux pas you lot did when starting out.

Old Post 04-03-13 18:38 #
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NaturalTvventy
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Ohh Skillsaw tomorrow! I'm lookin' forward to that one.

Old Post 04-07-13 07:18 #
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Alfonzo
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NaturalTvventy said:
Ohh Skillsaw tomorrow! I'm lookin' forward to that one.
It's actually already completed, and went swimmingly indeed! I'll be looking to upload it (as well as Where's All the Data? E1) before too long.

Old Post 04-07-13 09:38 #
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Snakes
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st.alfonzo said:
*My newly recruited and fully qualified TTV Fact Checker has just informed me that Unholy Realms still isn't out. God dammit Snakes.

I shall lock myself in my room with naught but my laptop, one month's supply of IPA bombers and Chili Cheese Fritos, and the films of Sergio Leone. I shall emerge only when UR is done.

Old Post 04-07-13 23:25 #
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Alfonzo
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You asked,* as we delivered. It's an interview with a skillsaw!

>> Download << [57 mb]

Massive, awesome dialogue runs riot through this episode as MTrop and myself glean a wealth of insight for the general public. Random points of interest include pizza delivery analogies, kitchen modelling, and a missed opportunity to make a Henry Fonda joke (13 Angry Arch-viles... it went right over my head!).

Episode 6 of Program B is postponed 'til next weekend, but if you're itching for a fixing then fret not; Where's All The Data hits the site tomorrow evening. Fantastic!

*Just play along. As long as they don't find the discrepancy between our published ratings and the forum feedback then they probably won't cut our funding.

Old Post 04-08-13 16:57 #
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valkiriforce
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Skillsaw's voice reminds me of Jamie from MythBusters. Cool interview.

Old Post 04-08-13 18:28 #
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darkreaver
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Get it up for streaming plz

Old Post 04-08-13 18:39 #
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Bloodshedder
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darkreaver said:
Get it up for streaming plz
http://doomradio.org/tangotv/interview-with-skillsaw/

Old Post 04-08-13 18:59 #
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Tarnsman
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Skillsaw, I am very upset that Skillsaw was not meant to imply that you are very good with wood working tools. I don't think I'll ever be able to move past this.

Old Post 04-08-13 19:24 #
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dew
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darkreaver said:
Get it up for streaming plz

the first ever live leaked sex tape?

Old Post 04-08-13 20:54 #
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SFoZ911
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The pizza part was the best..

I laughed so hard.

Old Post 04-08-13 21:37 #
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skillsaw
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Tarnsman said:
Skillsaw, I am very upset that Skillsaw was not meant to imply that you are very good with wood working tools. I don't think I'll ever be able to move past this.


Haha. I've heard the word used to refer to circular saws but I don't think I'd ever want to actually use one unless I had to. I value my fingers.

Anyways, thanks again to Alfonzo and Matt for having me. It was a lot of fun to be on! If anyone else is considering doing an interview but is a bit mic shy like me, I say go for it. Alfonzo and Matt are very friendly and easy to talk to.

Old Post 04-09-13 01:31 #
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40oz
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yeah it definitely seems like it, It looks like a lot of fun. I'm sure I'd actually be able to do an interview some time, but I might need a beer and a red bull or something to really make it exciting.

I've been listening to the streams bloodshedder made available, mainly because I didn't feel the need to keep these monster files on my hard drive, as I'm sure I'd rarely listen to them more than once or twice. Their great to listen to while mapping, as it's doom related and masks the discouraging thoughts I make to myself while mapping in silence.

I'll have to make some time to appear as a special guest for a new episode, because it's important to me that we keep this going. You guys are a lot more insightful than I originally expected and I think I could fit into the conversations quite well. I kinda backed off at first only because we were "borrowing" our next door neighbors internet, and it's a little flaky and switches on and off sometimes, so it's not that reliable. But my fiance pays for our own internet now so I think I should be all right.

Old Post 04-11-13 00:23 #
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Alfonzo
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Thanks for the feedback and comments, all! It's much appreciated. I feel like we're still picking up steam, and that with even more shows of support and hard hitting discussions we'll be able to find our top form, ready to tackle any topic with maximum vigour and 'thusiasm.

Let's make it happen!

Anyhow, today seems like a good day to release episode one of TTV's premiere reviewing program; a scathing glance at pcorf and company's 2002: A Doom Odyssey... using musical chords as a rating system! That's right, no numbers here. We believe that a musical chord far better captures the nuances of subjectivity in review while offering up a solid framework for reference of quality. It's only 45 minutes in length, or there abouts, so why not listen to it on your way to work on the train, or while putting on the green at your local golfing club? Don't listen to it in your car though -- we've had reports of some people falling asleep. We're a respected broadcasting company and we don't want to lose out on a burgeoning success because your sorry backside doesn't know when to pull over. Or stop listening.

Enjoy!

>> Download <<

In other news, Program B episode 6 is coming ‘atcha in due course, as is a certain Mr. Tvventy we hope. We'll keep you posted!

Old Post 04-11-13 16:36 #
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Melon
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That episode was great and an interesting listen. It was cool listening to criticisms of a flawed mapset. The tune at the end of the podcast made up of all of the musical ratings made me laugh out loud.

I've liked every episode of Tango TV so far. It's fun listening to it while mapping. Keep it up!

Old Post 04-11-13 18:19 #
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Tarnsman
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Or if you have a couple of hours to kill and want to watch how we arrived at our conclusion/us be pompous annoying elitists.

E1 Playthrough: http://www.twitch.tv/st_alfonzo/c/2079914
E2 Playthrough: http://www.twitch.tv/st_alfonzo/c/2079940
E3 Playthrough: http://www.twitch.tv/st_alfonzo/c/2079974 and http://www.twitch.tv/st_alfonzo/c/2080006
E4 Playthrough: http://www.twitch.tv/st_alfonzo/c/2080036

Old Post 04-11-13 20:09 #
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Alfonzo
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Sorry for the inconvenience here, but I had to reupload the podcast due to an egregious editing error around the seven minute mark, in which skype crashes and I reassure Tarnsman of my commendable skills to edit it out.

No Alfonzo, you're not the maestro.

Old Post 04-12-13 04:22 #
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Alfonzo
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Man, can you imagine how angry the fans would be if this thing was actually on time? Fuming, I'd wager. We'd never see the back of them.

Episode 6 of Program B is "all systems go!" and ready for tune-in, so what are you milling around for? Get clicking!

>> Download << [77 mb]

A slight hicup: This episode is not a discussion on Doom 3 and 4 as advertised. We had a couple of eager guests in Jimmy and essel waiting to jump in an help out at the time and so we elected to fast track to a discussion on music in Doom. 90 minutes of chit chat says it was time well spent, and we think you'll agree as we cover a whole mess of topics from soundfonts to mp3's, Mexican soap opera to Denis Leary.

I also used a more convenient method of mp3 to wav conversion before passing it through the Levelator on this occassion, although I'm not sold on the quality of the result... after it crops up on the site it should sound improved, but my apologies if it's not quite up to snuff.

In other news, 40oz is on the cards for an interview on the 27th of April, so pen it in and spin me some questions to ask him on your behalf! You can can also begin sending questions in for a future interview with Natural Tvventy, date still pending.

Last edited by Alfonzo on 04-19-13 at 19:38

Old Post 04-19-13 19:30 #
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40oz
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Aww yeah boy! It's gonna be fun to talk to you again. Hope you listeners enjoy it too!

Old Post 04-20-13 02:19 #
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Melon
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Questions for Mr. Oz.

The original UAC Ultra was a mapping collab while UAC Ultra 2 isn't. Did you prefer mapping in collaboration with someone else or do you find mapping by yourself offers more freedom?

My impression of UAC Ultra 2 is that it attempts to break away from many common Doom mapping "tropes", particularly with it's handling of difficulty levels and avoidance of orthogonal walls. Do you think that many modern mapsets can run the risk of becoming formulaic by adhering too closely to doing things "the right way"?

Are there any modern mapping tropes that you hate?

What's your approach to difficulty levels in Doom? I've seen many people admit that it tends to be a bit of an afterthought. Is there any way you think we can all improve in this regard?

Old Post 04-21-13 17:36 #
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