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C30N9
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What would it look like in your opinion?

While you were playing the game, before you reached the last map, what were your predictions? A Cyber Mastermind? A huge robot?...

Old Post Apr 21 2013 11:32 #
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DoomUK
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I don't know who at Id thought a wall texture would make a cool final boss, but I'd love to travel back in time to the early 90's and tell him what an inconceivably lame idea it was.

You could argue that PSX Doom(2)'s final map was a little anti-climactic, but it was far more satisfying than defeating the Icon of Sin.

Old Post Apr 21 2013 11:47 #
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Six
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It's hard to picture anything other than a huge wall as Doom 2's final boss. Perceiving it in sprite form comes across even more difficult.

I suppose they could've created something (if not for time constraints or whatever the circumstance) that resembled the cyberdemon, only a little bit larger and perhaps used the icon of sins head, but obviously scaled down, not to scale to the wall, that'll look pretty hilarious.

it could've used the same animation as the arch-vile attack or something just as similar, but used to spawn enemies on the spot instead.

Old Post Apr 21 2013 11:50 #
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Suitepee
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If Doom 2 had another boss, it'd be a "Cybervile" in my opinion.

Fast as an Archvile, as tough/tall as a Cyberdemon, has the attacks of both and can resurrect enemies.

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Old Post Apr 21 2013 11:51 #
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Daiyu_Xiaoxiang
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Perhaps the balrog from movie LOTR, Scythe 2/Deus Vult 2? But have the size larger than cyberdemon, and much stronger?

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Old Post Apr 21 2013 11:54 #
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scifista42
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Suitepee said:
If Doom 2 had another boss, it'd be a "Cybervile" in my opinion.

Fast as an Archvile, as tough/tall as a Cyberdemon, has the attacks of both and can resurrect enemies.

And spawns several boss cubes in delayed batches, so there's always enough enemies to resurrect. Yeah... Someone needs to make it.

Old Post Apr 21 2013 12:03 #
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printz
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I was already spoiled by the "Official" DOOM FAQ that there'll be a demon face/brain to shoot. Anyway, I expected it to be a mere defenceless prop, of the same size as the MARBFACE cubes, with more symbolism than challenge.

Alternatively, I'd like the boss to be the same "Icon of Sin", but with legs and arms. It would require something like the Doom 3 engine, though, due to how giant it would be.

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Old Post Apr 21 2013 14:56 #
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Memfis
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printz said:
Alternatively, I'd like the boss to be the same "Icon of Sin", but with legs and arms.

:) - http://drkugelschreiber.narod.ru/robot.zip

Old Post Apr 21 2013 15:00 #
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qoncept
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One of these guys.

Old Post Apr 22 2013 20:42 #
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scifista42
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It'd have been really amazing to see Goro as Doom 2 final boss :D

Old Post Apr 22 2013 20:44 #
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schwerpunk
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A voodoo doll. The quip "come at me, bro" springs immediately to mind.

It's a commentary on violence as a means and eventual end, because I'm just that deep.

Old Post Apr 22 2013 20:48 #
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Technician
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Giant dildo.

Old Post Apr 22 2013 21:49 #
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schwerpunk
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Technician said:
Giant dildo.

Commentary on the psycho-sexual sadistic component of male perpetrated, militarily justified violence. I like it.

Old Post Apr 22 2013 22:29 #
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Clonehunter
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a giant mouth monster that had dildos for teeth

Old Post Apr 23 2013 03:05 #
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Grazza
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schwerpunk said:
A voodoo doll. The quip "come at me, bro" springs immediately to mind. It's a commentary on violence as a means and eventual end, because I'm just that deep.

See Andy's Wad map09.

Old Post Apr 23 2013 03:51 #
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BloodyAcid
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PLOT TWIST - You've been drugged into hallucinating the entire hell-on-earth ordeal. Demons are monsters and the architecture are areas around earth. Your last mission is some top-secret assassination of the highest "demon," aka yourself and suicide ala mindfuck.

Old Post Apr 23 2013 04:06 #
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KiiiYiiiKiiiA
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lil white mouse did this freakishly awesome alien boss thing. Can't remember what it was called, but there were lots of marines shooting at it. Perhaps a retooled version that could be fought by a single player would make an awesome boss.

Or more simply, just a standard monster like many off the bestiary. Big, tough and with a few nasty attacks.

Old Post Apr 23 2013 04:23 #
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schwerpunk
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BloodyAcid said:
PLOT TWIST - You've been drugged into hallucinating the entire hell-on-earth ordeal. Demons are monsters and the architecture are areas around earth. Your last mission is some top-secret assassination of the highest "demon," aka yourself and suicide ala mindfuck.

reminds me of the ending of a certain military shooter that came out not long ago. I would actually love it if a WAD ended in this way.

Old Post Apr 23 2013 05:06 #
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DoomUK
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qoncept said:
http://www.destructoid.com/elephant...o-vs-motaro.jpg

One of these guys.

Of all the novelty/jokewads out there, this might be a memorable one.

Old Post Apr 23 2013 10:59 #
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mouldy
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I'd settle for cyberdemon torso grafted onto spidermastermind legs



or cyber mastermind if you will

Old Post Apr 23 2013 13:34 #
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Avoozl
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I wonder if decorate can allow a monster to fire two different types of projectiles at once.

Old Post Apr 23 2013 13:50 #
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Clonehunter
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Avoozl said:
I wonder if decorate can allow a monster to fire two different types of projectiles at once.

I think I've seen decorate monsters that fire up to three kinds of ammunition at once. And the Cyber mastermind on R667 I believe fires bullets and rockets at the same time.

Old Post Apr 23 2013 14:13 #
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C30N9
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mouldy said:
I'd settle for cyberdemon torso grafted onto spidermastermind legs

pic

or cyber mastermind if you will

http://www.realm667.com/index.php/b...38%3Adoom-style

Old Post Apr 23 2013 14:32 #
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mouldy
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C30N9 said:
http://www.realm667.com/index.php/b...38%3Adoom-style

Excellent, what it needs though is a bloated spider-brain abdomen that lays eggs which hatch into random monsters.

Old Post Apr 23 2013 15:00 #
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Mr. Freeze
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Plutonia 2's Gatekeeper was what the Icon of Sin should've been.

Old Post Apr 23 2013 16:12 #
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bcwood16
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Mr. Freeze said:
Plutonia 2's Gatekeeper was what the Icon of Sin should've been.

Plutonia 2? gatekepper? Whats that?


As for Doom 2 boss monster, I was not sure what to expect, but it was definitely not a shooting wall! Still, it was so different to other monsters, I mean you almost expect it to be big and mean as its a boss dude, but when its a wall it totally creeps you out!

Old Post Apr 25 2013 13:53 #
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Gez
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Plutonia 2 gatewatcher (not gatekeeper).

Old Post Apr 25 2013 14:02 #
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bcwood16
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Gez said:
Plutonia 2 gatewatcher (not gatekeeper).

Sweet!

Didnt now anything about that!

Will have to check that out. Whats the best way to run it? Im guessing Chocolate Doom, though I would love to play it in Doomsday.

Old Post Apr 25 2013 14:18 #
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Vermil
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If Doom2's boss were replaced with a standard moving monster:

It would have to have say 8000 hit points. Since it would have to top the existing bad guys hit points by a notable amount.

In Vanilla sprites can't be much taller than the Spider or Cyber Demon IIRC and the Spider Demon was already too wide for parts of the engine (it goes over the blockmap limit). So, visually, it wouldn't look much bigger than what the player has already faced.

The typical Doom bad guy has one ranged, largely straight forward, missile attack and/or one melee attack. Let's assume that remains true for a theoretical new boss (that ID would never do something like the multiple attacks of Heretic and HeXen's bosses).

Therefore, would the end result be fun?

Last edited by Vermil on Apr 25 2013 at 14:40

Old Post Apr 25 2013 14:23 #
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bcwood16
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Vermil said:
If Doom2's boss were replaced with a standard moving monster:

It would have to have say 8000 hit points. Since it would have to top the existing bad guys hit points by a notable amount.

In Vanilla sprites can't be much taller than the Spider or Cyber Demon IIRC and the Spider Demon was already too wide for parts of the engine (it goes over the blockmap limit). So, visually, it wouldn't look much bigger than what the player has already faced.

The typical Doom bad guy has one ranged, largely straight forward, missile attack and/or one melee attack. Let's assume that remains true for a theoretical new boss (that ID would never do something like the multiple attacks of Heretic and HeXen's bosses).

Therefore, would the end result be fun?

Well it could fire a BFG shot, the charge up would give you warning and give you enough time to hide behind a wall to miss being fragged all over the place. Thats one shot, as for melee....well if you are dumb enough to get too close its instant gibbage!

Would be fun if its BFG shot also killed demons, could use that to your advantage.

Doom should be hard core enough for people to handle dodging BFG shots, unlike other hand holding FPS....cod *cough*

Old Post Apr 25 2013 15:11 #
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