Why don't I have a custom title by now?!
I like this idea, but I can't help feeling it wouldn't be let into the archive, which is a shame. I'd give it a go though. >:-D
Well it doesn't necessarily have to be a wad that uses modified stock maps. I think it could mostly be a decorate thing, maybe utilizing near-identical player classes and such. (I think a wad that uses almost entirely decorate, acs, and mapinfo scripts could add a stronger element of scary to a wad that does a lot of fear inducing things with an unsuspectingly small filesize) I'm not entirely sure what Zdoom's capabilities are, I'm going mostly by what I've seen it do so far.
I was thinking something like this:
Have the player play through the first few levels of Doom 2. The wad doesn't actually activate (meaning you don't really experience any of the disturbing perverted maps) until the player dies. When the player dies, instead of dying and starting the level over, the level changes to the first custom map designed for the wad. To ensure that the player dies at some point in the wad, I'm thinking about making a custom decorate monster to take the place of some particular Doom 2 monster, such as the first hell knight. The hell knight looks and behaves like any other hell knight, but it will be invincible, and as you shoot it it only grows faster, dashing faster and faster towards the player as it gets shot more and more, to the point of being completely inescapable. It may even be cooler to replace a more common doom monster, such as an Imp, only with lesser probability of appearing, so that it's difficult to determine when exactly it will happen. But inevitably, the player will find himself somewhere in Doom 2 in a certain death scenario in a familiar set of levels that are easy by today's standards. Player dies. Screen goes black.
(I'm gonna preface the following paragraph by saying I didn't put a whole lot of thought into setting the scene, but here goes anyway)
Screen fades in, player finds himself in a Doom 1 level look alike, I'm thinking E3M7: Limbo. Maybe with new textures and the D_BUNNY music playing. Depending on which direction you take, you may find yourself in severely elongated and winding hallways. (the use of silent teleporters could be in order here) another way could take you to a room with decapitated rabbits nailed to all the walls, with horribly outlandish blood splats, winding in such a way that they almost form words. The words would be distorted enough so that the player might need to squint at it to read what they say (I don't know how likely it would be to create a captcha like blood splat decal that's different every time) If the player spends too much time trying to read it, a bunch of -fast pinky demons are summoned in and the player has to kill them. Shortly after they are killed, they are resurrected, as if some invisible archvile restored them. The player needs to kill them again. The last demon to be killed, resurrects a second time, this time with eyes of black. As the player shoots at it, the eyes and mouth expand, growing insurmountably huge, the demon runs faster and faster and engulfs the player in a single bite, then warping the player to the next level.
I'm just kinda brainstorming here. I'd have to do a lot of testing to make sure these highly scripted events work exactly the way they are supposed to, and that the novelty isn't broken by using invisible impassible lines or deleting parts of an IWAD level that the player may attempt to explore, to keep the player from doing things that he might try to do. But at the same time make sure that each scenario guarantees that the player has to endure certain death at a highly unpredictable point in the game. The novelty of being scary could also be broken if the player is given the chance to spend a long time observing the scenery and being able to detect when certain events are supposed to happen.
Ideally it should be a wad that's rather horrifying in it's own perverted and unpredictable manner, that's quite different each time you play through it, to keep the player on the edge of his seat every time he loads this alleged "haunted doom wad."
Last edited by 40oz on 05-14-13 at 15:28