Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > How do the skull keys work?
Pages (4): [1] 2 3 4 »  
Author
All times are GMT. The time now is 03:22. Post New Thread    Post A Reply
Doominer991
Green Marine


Posts: 38
Registered: 07-13


I've started to wonder this for awhile, I mean, how could they possibly work? The keycards are obvious, but how could a piece of ruby, sapphire, or topaz (At least that's what I think they're made of) unlock a door?

Old Post 08-15-13 21:21 #
Doominer991 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 3038
Registered: 07-12


magic

Old Post 08-15-13 21:26 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
SavageCorona
Member


Posts: 459
Registered: 07-13


I always thought it was like one of those keys where you put the key in a gap and it unlocks it, like those Egyptian or Aztec pyramid doors.

Technically it's a bunch of code that picking up the item unlocks the door, but we have imaginations, right?

__________________
Watch my videos for some British gaming
LINK TO MY BLOODY CHANNEL MATE
Go on my Twitter for some funnies and newses
'ERE'S THE BLOODY LINK TO ME TWITTERS

Old Post 08-15-13 22:30 #
SavageCorona is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Da Werecat
Senior Member


Posts: 1287
Registered: 11-09


Doomguy unleashes the skull and it says: "Sesame, open!"

Old Post 08-15-13 23:38 #
Da Werecat is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
hex11
Senior Member


Posts: 2237
Registered: 09-09


Maybe there's a RFID or something embedded in it.

Old Post 08-16-13 00:04 #
hex11 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8754
Registered: 01-08



Doominer991 said:
how could a piece of ruby, sapphire, or topaz . . . unlock a door?
Bribery?

Old Post 08-16-13 02:47 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Relic
Junior Member


Posts: 185
Registered: 01-12



Eris Falling said:
magic


It's just gotta be magic, maybe the doomguy is part demon?

__________________
YouTube | Twitter | Doom SDA

Old Post 08-16-13 03:04 #
Relic is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
wesleyjohnson
Senior Member


Posts: 1030
Registered: 04-09


If a card can be used like a key (without magic) then why not
a plastic skull (or whatever material). Magic is heretic, should be a tech explanation in Doom.

Old Post 08-16-13 03:50 #
wesleyjohnson is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
BaronOfStuff
Senior Member


Posts: 1296
Registered: 06-08



wesleyjohnson said:
If a card can be used like a key (without magic) then why not
a plastic skull (or whatever material). Magic is heretic, should be a tech explanation in Doom.



Should be? No, else we'll end up with the same style of stupid shit explanations that the Doom movie had. Like they're not really demons or monsters but a person's true form, or whatever fucking cack was pulled out of nowhere. I can't remember, I was bored shitless by that point.

In other words, there's nothing wrong with some magical/supernatural workings as far as Skullkeys go. Fuck it, as far as I'm concerned Doomguy pulls a He-Man and shouts "BY THE POWER OF <colour> SKULL!!" (unfortunately it's too long a sound for the engine to handle), there's a flash (that the Doom renderer wasn't capable of displaying), and BAM! The door unlocks.

Old Post 08-16-13 04:37 #
BaronOfStuff is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Urban Space Cowboy
Junior Member


Posts: 180
Registered: 05-09


Interesting question that probably has no good answer. Heck, it's not even clear how keycards work, since none of the doors or switches have any obvious slots for them. (That's right, a way that Duke Nukem 3D improves on Doom! Believe it or not!)

What I've wondered about for a while are skull switches, and their friends the gargoyles, lions and satyrs. The framed skulls look like they get pushed in, but the rest just light up -- I imagine the marine baps one on the nose and it comes to life like a touch-sensitive lamp.

Old Post 08-16-13 06:49 #
Urban Space Cowboy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8754
Registered: 01-08



Doominer991 said:
Aw, sorry folks. The answer we were looking for is this:

hex11 said:
Maybe there's a RFID or something embedded in it.

Makes sense to me, I've long considered that technology to be the work of the Devil.

Old Post 08-16-13 07:16 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Forum Staple


Posts: 2658
Registered: 06-09


I don't really think they're gems, better off asking the developers what they are.

Old Post 08-16-13 09:11 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2293
Registered: 10-12


I also found switches that require a key to use , why do should I have a key for a switch?
What about a card inserter?

Old Post 08-16-13 10:19 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
dew
experts


Posts: 3605
Registered: 05-08



Urban Space Cowboy said:
What I've wondered about for a while are skull switches, and their friends the gargoyles, lions and satyrs. The framed skulls look like they get pushed in, but the rest just light up -- I imagine the marine baps one on the nose and it comes to life like a touch-sensitive lamp.

Or they present the doomguy with a riddle, but there wasn't enough time to program an answer interface, so he always gets it right. Yeah, I like Baron's explanation more than I should, heh.

Old Post 08-16-13 11:59 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
hex11
Senior Member


Posts: 2237
Registered: 09-09


They could just be the result of hellish corruption upon normal keycards. As far as the door is concerned, it's still a regular keycard (you can open keyed doors with either type , so long as it's the right color). Maybe if the UAC experiments had instead opened a portal to the Land of Blue Bunnies and Pink Elephants, then various keycards would have taken the shape of chocolate eggs. But the foil wrappings may have interfered with the embedded RFID chips, and you'd never be able to complete your mission: to eradicate the easter bunny and his minions once and for all...

Old Post 08-16-13 12:24 #
hex11 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Jimi
Senior Member


Posts: 1502
Registered: 06-04


I think they're crystal skulls. Or maybe they're shrunken lost souls. At the end of the level they tear out of doomguy's pocket.

Old Post 08-16-13 12:48 #
Jimi is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8754
Registered: 01-08



Jimi said:
I think they're crystal skulls.
Crystal shatters too easily. They're plastic, with a pair of Duracell batteries (those things practically last forever) and a colour-cycling LED inside them.

Old Post 08-16-13 13:31 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Da Werecat
Senior Member


Posts: 1287
Registered: 11-09



hex11 said:
Maybe if the UAC experiments had instead opened a portal to the Land of Blue Bunnies and Pink Elephants, then various keycards would have taken the shape of chocolate eggs. But the foil wrappings may have interfered with the embedded RFID chips, and you'd never be able to complete your mission: to eradicate the easter bunny and his minions once and for all...

Someone should make a wad about it. Maybe without the foil interference part.

Old Post 08-16-13 13:39 #
Da Werecat is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Doominer991
Green Marine


Posts: 38
Registered: 07-13



Urban Space Cowboy said:
Interesting question that probably has no good answer. Heck, it's not even clear how keycards work, since none of the doors or switches have any obvious slots for them. (That's right, a way that Duke Nukem 3D improves on Doom! Believe it or not!)

What I've wondered about for a while are skull switches, and their friends the gargoyles, lions and satyrs. The framed skulls look like they get pushed in, but the rest just light up -- I imagine the marine baps one on the nose and it comes to life like a touch-sensitive lamp.



That makes sense atleast compared to my other theory, that there's a small switch and LED in it's mouth. Of course it doesn't make sense with the ones where their mouth is too small for your hand to get into.

Old Post 08-16-13 14:57 #
Doominer991 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
massacrebosco
Mini-Member


Posts: 59
Registered: 10-11


Skull keys are magical items, they give Doomguy a magical power.

Old Post 08-16-13 15:05 #
massacrebosco is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
BloodyAcid
Senior Member


Posts: 1301
Registered: 09-11


The skull is a mini wifi terminal that does a checkup for a unique TID on the map, with the right product key before relaying a signal. Incorrect keys, or those of keygen usually don't work.

Old Post 08-16-13 15:34 #
BloodyAcid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Jet1337
Green Marine


Posts: 37
Registered: 10-12


You've played Doom for 20 years and don't know how hell works?

The colored skulls contain demonic energy. When you approach a door with the key, the energy resonates and the door opens.

Old Post 08-16-13 17:14 #
Jet1337 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
SavageCorona
Member


Posts: 459
Registered: 07-13


It generates an authentication code so you get through the door without paying for it.

__________________
Watch my videos for some British gaming
LINK TO MY BLOODY CHANNEL MATE
Go on my Twitter for some funnies and newses
'ERE'S THE BLOODY LINK TO ME TWITTERS

Old Post 08-16-13 18:01 #
SavageCorona is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheMionicDonut
Senior Member


Posts: 1188
Registered: 04-08


Its the demonic equivlent of a keycard. They just have more technology in hell and choose to make their keys look like skulls.

Also, due to them being a slightly different technology, they just dont work in the same way as a garden variety keycard.

Old Post 08-16-13 18:03 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 6085
Registered: 08-00


Well if you really wanna mind bender, the cards and skulls all work on the same doors. If you have a blue skull, you can open blue "card" doors, and a blue card key will open doors marked with a blue skull just fine as well.

(Only BOOM and ports that are compatible with it allow this to be different, but that's off-topic).

Old Post 08-16-13 18:33 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06


I think they're just ordinary keys. They're always drawn from the front because that's how Doom works, but it's likely that behind them is a coded pattern to open some door. They're probably very different from normal keys, but might still have some locking mechanism behind them, not magic (what is that?) or keycards in disguise (kitsch).

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 08-16-13 20:55 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Doominer991
Green Marine


Posts: 38
Registered: 07-13



printz said:
I think they're just ordinary keys. They're always drawn from the front because that's how Doom works, but it's likely that behind them is a coded pattern to open some door. They're probably very different from normal keys, but might still have some locking mechanism behind them, not magic (what is that?) or keycards in disguise (kitsch).


True, that would make a lot of sense.

Old Post 08-17-13 00:38 #
Doominer991 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
joe-ilya
Nescient Member


Posts: 2293
Registered: 10-12


The obvious answer is : He touches "the linedef that needs a key\skull to open" with the damn key\skull and it opens , duh.

Old Post 08-17-13 11:14 #
joe-ilya is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8754
Registered: 01-08



printz said:
not magic (what is that?)
According to Clarke's Third Law - "Any sufficiently advanced technology is indistinguishable from magic."

Old Post 08-17-13 12:52 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
wesleyjohnson
Senior Member


Posts: 1030
Registered: 04-09


This whole discussion is really about recognizing what ID meant as the theme story behind Doom. I do not remember them anywhere mentioning magic. Because of engine limitations there are many events that are incompletely represented. There were some other games that would tediously show the key put in the lock and turned, but that got stale.
So Doom leaving such tedious things out really does not make their keys magic, the key working is just taken for granted.

Even a door opening vertically because it was "pushed" could be called magic if you want to argue such. But not seriously.

I like the idea from hex11: They could just be the result of hellish corruption upon normal keycards.

Heck, they could just be keycards that the hellish crews customized like they did the doors. Like putting a designer cover on your cell phone.

There already are employee badges that work without contact. And some doors can recognize one. Do not recommend them as they are a security risk. The card wearer could just be walking nearby.

There were some elevator buttons that used to work by sensing electrical contact from the finger. People who had dry skin (or gloves on) could not activate them.

Old Post 08-18-13 22:09 #
wesleyjohnson is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:22. Post New Thread    Post A Reply
Pages (4): [1] 2 3 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > How do the skull keys work?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.