-What is your opinion of Doom, 20 years later? Is it still that good?
Of course it's still that good. If anything, it's gotten better. Back in the day, you might've moved from Wolf to Doom to Duke to Quake to Half-Life to Halo and felt every one offered something more than the last. This was not only a gradual progression of features, but also moving away from what makes Doom so fun. FPS games today are so entirely different, barring some intentionally "retro" exceptions, that Doom can once again shine as almost a completely different genre in and of itself. Then throw twenty years of maps, megawads, and gameplay mods on top of it.
-What do you expect from ID for the 20th anniversary?
Maybe a post on Bethesda's blog, they'll probably put the games on sale. Maybe Carmack will write up something nostalgic like he did for Quake recently (if he's even still at id, I don't think anyone knows at this point?). If ex-id guys count, Romero will probably post something. I'm not expecting a lot.
What I'd love to see is an official 20th Anniversary episode in the spirit of No Rest for the Living, and for Romero to release the DoomEd source and map sources, but I'm not holding my breath.
-How Doom (and Doomworld) has changed your life?
I don't think they really have. Doom's made me a better level designer, but I don't work in the industry or release many maps for newer games, so I don't think that's really "changed my life." I do have this "I'd rather be playing Doom" mindset with a lot of FPS games, though. So much of the modern BS just gets under my skin, it makes it hard to enjoy the games.
-What do you expect for Doom in the next 20 years?
I think it's safe to say it'll continue to be ported to everything.
-Will you keep Doomin' 20 years from now?
It's twenty years, almost the whole of my life so far, who can say? I don't see my enjoyment of the game going away any time soon.
-For mappers and musicians, do you plan on keeping doing maps/music for Doom?
Of course. Doom is one of the few games where you can throw together a professional quality map in a day if you really work at it.
-Do you think another revolutionary game will come and take Doom's place?
Yes, but it'll probably be for an entirely new platform/medium. I think PC (and increasingly PC-like console) games have reached a plateau where the only innovation is coming in the form of graphics and techniques/hardware to render those graphics faster. Storytelling too, I suppose, but most is still laughably bad compared to real storytelling mediums. Level design is mostly shit nowadays, soundtracks have gone the route of movies. Oh, and awful pricing models, gotta make our fans play extra more to get all of the content they used to get by just buying the game.
You just don't get a Doom anymore like you did in the 90s. There are no big innovations to be had anymore. Doom was incredible in all regards, unlike anything that came before it. Fast, texture mapped worlds with variable heights and lighting - the fast part is particularly important. Early net play. Quake did these things again in true 3D, and it's one of the only other games I'd say had as much influence as Doom on a technical level. It was just small things, like "realistic" physics or Doom 3's lighting. These things definitely add up, but no game has completely blown the previous game's feature set out of the water in a long time.
-Do you think we'll see a Doom 5? Doom 6?
We need a Doom 4 first, and it needs to not suck. Actually if Doom 4 does blow and Bethesda shelves the brand for a couple years, I can't think of another series that someone wouldn't try to reboot faster, ala ROTT or Shadow Warrior.
-Will the forums survive 20 more years?
Probably not, but I hope I'm wrong.
Of course, I have a lot more questions to ask. The main thing is, how do you think Doom has lived through this 2 decades?
Doom has the advantages of being a very good game first of all, and one a lot of us played as kids. As the game has gotten older, it's gotten easier to modify, so you can do whatever you want with it. People are still creating entire map sets that rival the originals, are making mods that make the game play entirely different, are coding the tools and engines that make the latter possible, etc. Other games have this, but on a smaller scale. I think the difference is how big Doom was back in the day.
Last edited by Dragonsbrethren on Nov 1 2013 at 01:08