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Demonicus666
Green Marine


Posts: 44
Registered: 06-13


Hey doomers what doom engines run doom in 3d? To take advantage of today's pcs ?

Old Post 12-02-13 05:51 #
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doomguy93
Forum Regular


Posts: 670
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I think GZDoom runs Doom in 3d. There are some mods that you can find on the internet that have 3d sprites/texture packs.

Old Post 12-02-13 06:26 #
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StupidBunny
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Doom 3

Old Post 12-02-13 07:12 #
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Patrol1985
Member


Posts: 537
Registered: 07-13


Risen 3D has a possibility to add 3D models in place of sprites. To be honest though, I think I prefer sprites.

Take a look yourself and decide what's better:

http://www.youtube.com/watch?v=IUbx3bAQFG8

Old Post 12-02-13 07:18 #
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Technician
Still no custom title


Posts: 7818
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I've always wanted to see Doom rebuilt using the Quake engine.

Old Post 12-02-13 11:41 #
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Da Werecat
Senior Member


Posts: 1073
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There was at least one attempt. Apart from a nicely scripted intro cutscene, it's rather... unpolished.

Old Post 12-02-13 12:16 #
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Gez
Why don't I have a custom title by now?!


Posts: 10987
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Any OpenGL (or Direct3D) port will use a true 3D rendering thing.

This doesn't mean that it won't still use sprites! And it also doesn't mean that the physics won't still be 2.5D!

Vavoom is probably the port that pushed the 3D angle the farthest, being so highly derived from the Quake engine as it is.

Old Post 12-02-13 12:40 #
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Avoozl
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Posts: 2427
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I would want to see it in the ID Tech 3 engine.

Old Post 12-02-13 13:02 #
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Clonehunter
Forum Staple


Posts: 3595
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I don't know if it actually renders the whole game in 3D, but JDoom can support .md2 models in place of other graphics.

Old Post 12-02-13 14:29 #
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GoatLord
I really should think before I post.


Posts: 2536
Registered: 07-02


Source ports like Jdoom, Risen and GzDoom render the game in what I call "sort of true 3D." That is, the perspective is along all three axes, and there is 3D model support, but the maps are still 2.5D. Tricks can be implemented to allow for slopes and room-over-room effects, but you're still using an XY grid to build everything. I think Vavoom is the only engine that lets you construct true 3D geometry.

Old Post 12-02-13 15:01 #
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Patrol1985
Member


Posts: 537
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GoatLord said:
I think Vavoom is the only engine that lets you construct true 3D geometry.


Doomwiki.org lists "3D floors, 3D middle textures, slopes and colored lighting." among ZDoom's features. Since GZDoom is a derivative of ZDoom I assume it has those features as well.

Old Post 12-02-13 18:30 #
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Krispy
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Posts: 1172
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What engine should I download to make use of my 3D glasses?

Old Post 12-02-13 19:06 #
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GoatLord
I really should think before I post.


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I remember reading about a 3D glasses version of Doom years and years ago...

Old Post 12-02-13 19:38 #
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Gez
Why don't I have a custom title by now?!


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I think this works with red/blue glasses too.

Old Post 12-02-13 19:48 #
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Da Werecat
Senior Member


Posts: 1073
Registered: 11-09


By the way.


Demonicus666 said:
Hey doomers what doom engines run doom in 3d? To take advantage of today's pcs ?

3D can mean several different things.

1. Support for true 3D geometry, like in Quake.
2. 3D floors and other tricks that can somewhat compensate for the lack of true 3D geometry.
3. 3D models. Even Wolf3D-like engines can be taught to show them.
4. OpenGL, etc.
5. I dunno, 3D goggles support?

It would be nice to elaborate.

Last edited by Da Werecat on 12-02-13 at 20:11

Old Post 12-02-13 19:59 #
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Dragonsbrethren
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Posts: 2398
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Yeah, really. Vanilla Doom is 3D as far as I'm concerned.

Old Post 12-02-13 20:25 #
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hawkwind
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Posts: 999
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GoatLord said:
Source port Risen render the game in what I call "sort of true 3D." That is, the perspective is along all three axes, and there is 3D model support, but the maps are still 2.5D.


Sitters/Abbs maps for Risen3D are true 3D.

Old Post 12-02-13 23:45 #
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Da Werecat
Senior Member


Posts: 1073
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Risen3D supports true 3D maps? Or is it another case of using 3D floors/portals/whatever?

Old Post 12-02-13 23:54 #
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DaniJ
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Posts: 2073
Registered: 08-03



Krispy said:
What engine should I download to make use of my 3D glasses?
The latest version of Doomsday (unstable) supports various stereoscopic 3D modes, including anaglyph and the Oculus Rift.

Old Post 12-03-13 00:10 #
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Patrol1985
Member


Posts: 537
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Da Werecat said:
Risen3D supports true 3D maps? Or is it another case of using 3D floors/portals/whatever?


I thought these meant essentially the same thing. What is the difference between true 3D geometry and the things you've listed?

Old Post 12-03-13 06:01 #
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Da Werecat
Senior Member


Posts: 1073
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Technical stuff. But it means a lot if you're a mapper.

Old Post 12-03-13 10:25 #
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Patrol1985
Member


Posts: 537
Registered: 07-13


In that case, is there any Doom port which supports TRUE 3D geometry, without any tricks?

Old Post 12-03-13 10:54 #
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Avoozl
Senior Member


Posts: 2427
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I doubt it.

Old Post 12-03-13 11:03 #
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Gez
Why don't I have a custom title by now?!


Posts: 10987
Registered: 07-07



Patrol1985 said:
In that case, is there any Doom port which supports TRUE 3D geometry, without any tricks?

Why bother? That'd mean you'd need to use a completely different map format. And by completely different, I don't mean something like "Hexen format instead of Doom format" or "UDMF" -- I mean something which has no concept of sectors at all, and instead uses brushes like Quake and Unreal, or meshes like the Bethesda games.

That also means that the engine in question would need to perform some on-the-fly conversion of Doom maps to whatever it uses natively. (Brushes are easier to imagine for that.) And then you run into all sorts of hassles because things like sector movements in Doom would correspond to brush transformations rather than movement. (E.g., a lift doesn't move up: it gets taller.) And then there's the rendering hacks for effects like deep water and invisible floors -- entirely tied to sectors.

Simply put, a TRUE 3D geometry without tricks? That's not a Doom port anymore. If you're fine with something that isn't a Doom port, then you can look at Garry's Mod.

Old Post 12-03-13 11:55 #
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GoatLord
I really should think before I post.


Posts: 2536
Registered: 07-02



Patrol1985 said:


I thought these meant essentially the same thing. What is the difference between true 3D geometry and the things you've listed?



True 3D Geometry involves no trickery whatsoever, while Doom is a fundamentally 2D game that can, with Open GL fanciness, come very close to approximating the real deal.

Old Post 12-03-13 13:35 #
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