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William Blazkowicz
Junior Member


Posts: 173
Registered: 12-13


I just wanted to share this interesting mod I found. It is called "Doom: Legions of Hell". It is Basically the same as Wolf3D but with different enemies, sounds, textures, and lighting. Here is the video:

http://www.youtube.com/watch?v=p_snFUT7EvU

Old Post Dec 18 2013 21:15 #
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vdgg
MM2 maniac


Posts: 1777
Registered: 08-07


Great job whoever did this. I didn't know Wolf engine allows:
- armor bonuses
- weapons using different kind of ammo
- teleporters
- changing floor textures

I always thought doors opening sideways are so much better :)

I got very engaged in the youtube video, as I tried to quit the "demo" by pressing F10 :))

Old Post Dec 18 2013 22:41 #
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mallo
Warming Up


Posts: 25
Registered: 12-13


Eh, I saw that many years ago. I prefer Klooni.

Old Post Dec 18 2013 22:55 #
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Memfis
Honestly, semen doesn't taste that bad.


Posts: 7023
Registered: 04-07



vdgg said:
Great job whoever did this. I didn't know Wolf engine allows...

Yeah, Wolf modding is pretty crazy. Just read this description of some old level set:

"_Temporary Insanity_ is a set of thirty Wolf3D levels in 6-episode
format. (Don't bother converting them to the shareware level format--
they won't work. 3-episode *might* work, but we haven't tested it.)
Some of these levels were previously released as "Nat's Wolfenstein 3-D
levels," but most are completely new. Each of the levels uses both keys
and fills the entire map. Just like in the original levels, you'll
start in a jail cell, but this time it's locked... and you don't have
the key. It gets worse from there.

These levels use tons of neat effects you have probably never seen
before: walk-through walls, walk-through objects, self-moving blocks,
invisible enemies, statues that spring to life when you shoot them,
areas where you move uncontrollably, red-hot walls (don't stand too
close!), locked doors that can't be opened with either key, forcefields,
areas that can only be reached on certain difficulty levels, time limits
(no, not par times, actual time limits enforced by the game), places
where winning depends on knowing who *not* to kill, mazes where facing
the wrong direction can be fatal, two secret levels for Episode One, and
much more! All of this is done without modifying the Wolf3D program in
any way."

Old Post Dec 18 2013 23:03 #
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Doominator2
Senior Member


Posts: 1151
Registered: 10-13


Is this on the wolf 3d engine or is it just a modified version of the doom engine?

Old Post Dec 18 2013 23:28 #
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Average
Member


Posts: 531
Registered: 05-11


They're both on the Wolf3d engine. I like both of these TCs. They both offer something slightly different though I'd probably plump for Klooni if I had to choose. That one also has extra mapsets. I always wanted mapping for it to take off. It's pretty cool having something kinda halfway between Wolf and Doom. :)

Old Post Dec 19 2013 08:37 #
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Maes
Why don't I have a custom title by now?!


Posts: 13678
Registered: 07-06



Memfis said:
Yeah, Wolf modding is pretty crazy. Just read this description of some old level set:

But that doesn't account for what is seen in that video, like floor/ceiling textures and distance mapping. That must be a Klooni-only mod, as mallo suggested.

Old Post Dec 19 2013 08:45 #
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EvilNed
Member


Posts: 364
Registered: 03-10


I don't get it. Why would anyone want to do this, except as an experiment?

Old Post Dec 19 2013 09:32 #
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Maes
Why don't I have a custom title by now?!


Posts: 13678
Registered: 07-06


Well, there was WolfenDoom...so why not DoomWolf? ;-) Though I'd like to see a mod that ran on the original engine, with all of its limitations.

Old Post Dec 19 2013 09:37 #
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printz
CRAZY DUMB ZEALOT


Posts: 9190
Registered: 06-06



EvilNed said:
I don't get it. Why would anyone want to do this, except as an experiment?

I've always found Wolf3D more hectic than Doom. Too often the Doom 1 enemies are pushovers who need sheer numbers or player's distraction in order to win. With Wolf3D it's more even.

__________________
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Old Post Dec 19 2013 19:34 #
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JudgeDeadd
Member


Posts: 270
Registered: 12-12


Then there's WolfenDoom for Wolf 3D.

Heh. Imagine if the developers didn't have Carmack's 3D engine coding talent when making Doom and the game ended up something similar to Klooni instead.

Old Post Dec 19 2013 19:56 #
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Hitherto
Member


Posts: 330
Registered: 11-06


Not sure about mod in TS video, but Areyep's Wolfendoom (download links are in the post above) is very good thing indeed, creative both in conversion terms and level design.

Old Post Dec 20 2013 14:00 #
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