Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Tigrou

What is the heaviest/ most complex map you have ever play ?

Recommended Posts

What is the heaviest and most complex DOOM map you have ever play ?

By "heavy" I mean a map with a complex architecture, with tons of sectors transparency and whatever, that literally put the engine on his knees.

This is something different from this thread where by area/size is important.

Slowest I have found so far are in Sunder wad, MAP09 and MAP10.



On my machine, ZDoom barely plays them at 20fps. (While GZDoom have no problem running them correctly).

They are certainly not the biggest maps out there but i'm not a wad specialist.

Share this post


Link to post

Those maps look impressive from those screenshots. Too bad they're still inhabited by primitive idiots who can't even get past doors. The difference becomes too jarring. It's like they belonged to some enlightened species that moved on, leaving scavengers to have fun eating wood.

Share this post


Link to post

Boom has plenty monster operable actions. I'm sure the monsters can't activate them in order to contain the game play. It takes a lot of forethought to consider where the monsters will go and will be when they can use the technology around them making play testing awfully difficult, tedious, and harder to predict, especially considering the grand scale of sunders levels and population of monsters

Share this post


Link to post
scalliano said:

Anything from Winter's Fury.


This. Sort of. I've only ever beaten MAP01 of Winter's Fury, because as soon as I start MAP02, everything slows to a crawl.
It's a shame because I want to beat that before S.U.P.E.R Natural is released.

Share this post


Link to post

MAP29: Ticket to Eternity from Plutonia 2.

I was stuck on this level for over three hours, and there were hidden Commander Keens scattered about in very obfuscated places that would reveal a hidden exit if all 6 (I think) were found. I only was able to find 3 and gave up.

Share this post


Link to post
rf` said:

Misri Halek from Alien Vendetta is goddamn huge.


y'know that's not the first time I heard that. I won't dispute whether or not misri halek is a good map, but I never found it to be comparatively larger than other maps in other megawads. Does it have to do with the transitions from seeing large vistas and cramped corridors in the same level? It's definitely one of those levels that feels like an adventure, but other than that I never found anything very remarkable about it. I'm beginning to wonder if I missed a large secret or alternate route or something.

Phml said:

I'm not sure there's even any door in Sunder map10.


Haha I can't say I ever actually beat the map. I guess I was just speaking from my experience in mapping.

Share this post


Link to post

Perhaps people see Misri Halek as huge because it's vanilla compatible. Only explanation I can think of anyway, because as you say there's many bigger maps around.

Share this post


Link to post

'Iron Exuviae' by dobu gabu maru (MAP31 in NOVA: The Birth). That map just blew me away with its amazing architecture......especially when the slaughter trap was sprung out of nowhere!

The only other map that comes to mind is 'ZDLightcrap' by gggmork on the Monochrome Mapping Project.

Share this post


Link to post

Mene tekel. I have weighted your submissions and found them wanting. You speak in terms of complexity, but name mere maps of size and structural richness. Know then of rjspace31.wad and despair, for it is beyond all. It crushes all other maps simply by taking an advanced concept (rocketjumping in Doom) to an extreme, highly challenging end. Simply said, it might take you weeks or months of training to exit it, then it'll surely take you years to be able to complete it.

Share this post


Link to post

Any of Jim Flynn's maps come to my mind. As far as vanilla-compatible maps go, they're pretty complex in architecture and puzzles that they take a very long time to pass. And there's Alien Vendetta's Misri Halek.

Share this post


Link to post

5till L1 Complex does a pretty good job of killing FPS through its use of foliage. Object 34 is certainly complex, but you never see enough of it to impact gameplay quality.

Share this post


Link to post
T-Rex said:

Any of Jim Flynn's maps come to my mind. As far as vanilla-compatible maps go, they're pretty complex in architecture and puzzles that they take a very long time to pass. And there's Alien Vendetta's Misri Halek.


Hoo boy, Enigma Episode. That took me longer to finish than Doom 2 in its entirety

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×