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Demon_XIV

Hexen respawning

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is there a way to disable monsters from respawning on Hexen?
I use the gzdoom source port so i tried disabling it through the "Gameplay options" but it doesn't work :\

suggestions anyone?

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Demon_XIV said:

is there a way to disable monsters from respawning on Hexen?
I use the gzdoom source port so i tried disabling it through the "Gameplay options" but it doesn't work :\

suggestions anyone?

They are spawned by scripts. Something you could do would be to load a small mod with a script 255 that does nothing. Though this will break the endgame map with Korax...

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Gez said:

They are spawned by scripts. Something you could do would be to load a small mod with a script 255 that does nothing. Though this will break the endgame map with Korax...


I'm playing Death kings of the dark citadel which (i think) does not include Korax... Anyway, i cant seem to find such a mod... is it possible to somehow do it with slade or doom builder?

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Demon_XIV said:

i cant seem to find such a mod... is it possible to somehow do it with slade?

script 255 OPEN
{

}

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Demon_XIV said:

but which of the editors should i use? can anyone guide me through this?

If you're gonna make a zdoom addon out of this, use slade to create a new zip then :

1 - Create a folder and call it acs
2 - Create a lump in that folder .
3 - Right click the lump you just created and click on edit as text .
4 - Change the language to ZDoom ACS .
5 - Write (#include zcommon.acs) in the first line .
6 - Paste that script after that line .
7 - Click on compile acs to compile it , if this is your first time compiling you're going to need latest ACC Compiler.
8 - Go back to the main Zip directory and create a lump call it "LOADACS"
9 - Write the lump name for the Script you just created and save.
10 - Save that Zip as PK3 and load it .

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DMGUYDZ64 said:

If you're gonna make a zdoom addon out of this, use slade to create a new zip then :

1 - Create a folder and call it acs
2 - Create a lump in that folder .
3 - Right click the lump you just created and click on edit as text .
4 - Change the language to ZDoom ACS .
5 - Write (#include zcommon.acs) in the first line .
6 - Paste that script after that line .
7 - Click on compile acs to compile it , if this is your first time compiling you're going to need latest ACC Compiler.
8 - Go back to the main Zip directory and create a lump call it "LOADACS"
9 - Write the lump name for the Script you just created and save.
10 - Save that Zip as PK3 and load it .


=\ what is a lump? i guess i have much to learn...

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