Doom-Child
Wears the man-pants in this family
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Posts: 1362
Registered: 06-01 |
The problem with that approach is this: the game has to make a decision on how, when, and where to perform one of these subscripted sequences. Now, the level designer could specify an area, say, in the length of this one dimly lit hallway, a when, such as when the player enters the hallway (or at a random time between his entrance and exit, but again, how do you decide?), and let the computer decide the how. But that's a lot of decisions to be made by the computer, and that would require a pretty intelligent engine. I'm not saying it's impossible, I'm just saying it's more work than anyone's probably willing to do just yet.
DC
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