Grazza
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Posts: 11332
Registered: 07-02 |
Much of Rich's last post applies to me too (esp. about the game feeling different when you record), though I got into recording less than a year ago. It was demos that reawakened my interest in Doom some time in 1999 - I hadn't played much since late 1997 and, just out of curiosity, decided to check how much the 30nm time had been improved. What I saw in that and other demos (esp. TAS demos) drew me back into Doom.
I record a variety of categories - I try to determine what is the most natural for the map. In general, I don't consider any of the standard categories more natural than the others - though maybe UV Respawn and Tyson are a bit contrived, and if pushed I'd probably pick UV Speed as the category. I'd say NM, except that most maps weren't designed or playtested for it.
If UV Pacifist or NM looks viable, I'll often try those. If they look too rough, but it looks possible to run through the map fairly quickly with normal speed monsters, then UV Speed suggests itself. Sometimes Max looks more appropriate, though if I try a Max run (pretty rare, in fact), I'll often turn on fast monsters (then I have an excuse for being slow :) ). I'll only try Tyson occasionally, since there are some monsters I haven't got the hang of punching at all.
Last edited by Grazza on 05-28-03 at 16:04
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