Darkhaven3
Junior Member

Posts: 223
Registered: 07-03 |
One end of the universe to the other is approximately 15 Billion lightyears.
Now, say we're talking about sprites, right?Sprites have no
density whatsoever. More thin than paper. The walls are sprites that are skewed, scaled, and rotated according to the player's FOV, by pulling one block of pixels at a time, which is one reason SNES and 32x Doom have horrible resolutions under emulators. Since TV's have "Natural Anti-Aliasing," meaning the TV blurs it and blends it so much it appears almost half the image's actual width, the dev's can do this alot easier by pulling on bigger blocks and not having to worry about the image appearing too "thick." Cheap lazy-asses ;)
Just a hypothesis :P
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