Mancubus
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Marswar demos/demoset
Pages (5): [1] 2 3 4 » ... Last »  
Author
All times are GMT. The time now is 18:28. Post New Thread    Post A Reply
Rich
Member


Posts: 361
Registered: 03-02


Well, this sounds like fun :).

Here's an extremely easy one of map 1 from the marswar megawad (in newstuff) to help kick it off.

This is a MAX recording using legacy 1.4.

Attachment: mars01rs.zip
This has been downloaded 47 time(s).

Last edited by Rich on Oct 16 2003 at 03:54

Old Post Oct 14 2003 09:08 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Opulent
Senior Member


Posts: 2131
Registered: 07-01


that was a pretty cool opening level.
Good job on the demo too, even if it was easy.
Rich, did you want us (and you) to work on the other levels?

__________________
-= FPS Demofreak =-

Old Post Oct 15 2003 05:03 #
Opulent is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


Regarding marswar.wad:

Opulent said:
Rich, did you want us (and you) to work on the other levels?


That's fine with me but, in truth, I haven't even looked at the other levels. I did just finish running DMTHA against the megawad and found that most of the levels have two to three times more ammo than needed (a couple had less ammo damage potential than monster strength) so it will probably be rather easy to record. I took a very quick glance and it also appears most levels do not feature high counts on the harder monsters. I believe I saw three exceptions.

I'll try a couple.

Old Post Oct 15 2003 07:32 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


I took a quick look through this wad quite a while ago (I found it on some website), and was generally quite unimpressed both by the appearance of the maps and by the gameplay. Having said that, some of the maps are kind of fun.

Therefore I don't think it deserves anything like a full demo-pack; maybe better just to leaf through it and choose miscellaneous maps that appeal.

That's not to say I wouldn't watch and enjoy all and any demos on this wad though. ;)

Old Post Oct 15 2003 15:53 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


Here's an interesting map from marswar.wad - #29 (still in newstuff).
Authored by Nathan Lineback.

There is a lot of action, beginning with a cyberdemon and 51 revenants. It then moves on to other fun battles.

This is a MAX recording using legacy 1.4.

Attachment: mw291140.zip
This has been downloaded 46 time(s).

Last edited by Rich on Oct 16 2003 at 03:51

Old Post Oct 16 2003 00:40 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Searcher
Senior Member


Posts: 1351
Registered: 05-01


I'd be jazzed to see it but it looks like you left out the attachment.

Edit:
Unless it is hung up because it has to be checked by a mod.

__________________
Happiness is a warm SSG ;)

Old Post Oct 16 2003 00:52 #
Searcher is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02



Searcher said:
I'd be jazzed to see it but it looks like you left out the attachment.

Edit:
Unless it is hung up because it has to be checked by a mod.

Gene,

It has to be checked by a mod. but I can send it if you have room?

Just now emailed the zip.

Last edited by Rich on Oct 16 2003 at 01:15

Old Post Oct 16 2003 01:09 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Vile
The man made of sticks


Posts: 1432
Registered: 06-02


Whoa, blaster master music... massive flashback there. I wish that game had a better sequel, the genesis one stank in comparison.

Old Post Oct 16 2003 01:16 #
Vile is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


OK, it's there now. Sorry, I was away from my computer for an hour. ;)

Old Post Oct 16 2003 01:19 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02



Grazza said:
OK, it's there now. Sorry, I was away from my computer for an hour. ;)

Hey, no problem. Actually, Lut's writeup says up to 12 hours to post demos.

Old Post Oct 16 2003 01:24 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


This is map 30 from the marswar.wad.

If you watch this lmp you should know the author doesn't like Microsoft, so this is a variation on doom2, map 30 with cyberdemons to kill and a secret to find before killing Bill Gates :).

This is a MAX demo (mw300331) recorded using legacy 1.4.

I recorded this twice before realizing there was a secret. The original doom2, map 30 does not have any secrets; consequently, I wasn't paying attention. Anyway, I had to do it again because it's a MAX demo. My work on Bill Gate's face included two double and one single rocket hits as well as two double misses so that's not sloppy because it equals out, right? :)

Attachment: mw300331.zip
This has been downloaded 48 time(s).

Last edited by Rich on Oct 16 2003 at 06:30

Old Post Oct 16 2003 06:17 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02



Rich said:
If you watch this lmp you should know the author doesn't like Microsoft

If you look at map23 in the automap, you will see a further instance.

I've been taking a closer look at this megawad, and it certainly is a funny mix - quality, difficulty and originality are very uneven from map to map. Map32 looks fun (slaughter-style), though there are a few too many power-ups (and I like the music). Map22 is a lot of fun; map21 is seriously under-ammoed, at least near the start. Map20 is a carbon-copy of Heretic's E1M1; map31 is basically the same as Doom2 map31.

Old Post Oct 16 2003 08:15 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


I thought I might as well get in on the marswar action: map32 UV Max in 5:38. I had problems deciding upon a good route.

Attachment removed to free up space. Please visit DSDA to get it.

Last edited by Grazza on Dec 18 2003 at 16:53

Old Post Oct 16 2003 11:51 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8507
Registered: 12-00


I played it last night, at first I was pretty unimpressed, but the more I played it, the more I liked it. :P

__________________
Heh

Old Post Oct 16 2003 13:45 #
DooMBoy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Searcher
Senior Member


Posts: 1351
Registered: 05-01


Got it, Sweeeet! Thanks!

Damn, I just love this forum!

__________________
Happiness is a warm SSG ;)

Old Post Oct 16 2003 16:34 #
Searcher is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


I liked it!

Again, good use of the powerups.

Old Post Oct 17 2003 05:11 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


Thanks, though in this map there are so many power-ups that it's hard to go too far wrong (I skip an invul in the zoo area, for instance) - the main danger is missing a monster or two.

Old Post Oct 17 2003 05:52 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


Ouch. Plenty of work for the chainsaw.

Attachment removed to free up space. Please visit DSDA to get it.

Last edited by Grazza on Dec 18 2003 at 16:55

Old Post Oct 17 2003 06:10 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


Here's a legacy 1.4 max (kills/secrets) demo of map 22 from the marswar.wad megawad.

This is a pretty good level with enough action to kill you quickly, especially if you hurry. Fun level!

Attachment: mw221125.zip
This has been downloaded 37 time(s).

Old Post Oct 17 2003 16:46 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


Good demo!

Lot of stuff to remember and you handled it well. :)

Old Post Oct 17 2003 17:08 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


That was fun to watch. I had similar low-health moments when playing that map (I don't recall ever reaching the berserk with more than 10% health!), but there always seemed to be a way to cheat death.

Old Post Oct 17 2003 20:46 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Searcher
Senior Member


Posts: 1351
Registered: 05-01


Damn fine run Rich. tough map.

That map is a solid test of skill, and yours was showing.

__________________
Happiness is a warm SSG ;)

Old Post Oct 17 2003 21:30 #
Searcher is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Searcher
Senior Member


Posts: 1351
Registered: 05-01


That map frustrated the crap out of me.

Cool Run. A bit of tyson skill was certainly called for. I almost always die when I take em' on toe to toe.

I just hate low ammo maps. You will certainly never see me release one.

__________________
Happiness is a warm SSG ;)

Old Post Oct 17 2003 21:34 #
Searcher is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


Thanks for the comments. I appreciate your watching the lmp.

Old Post Oct 17 2003 23:14 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02


Here's a legacy 1.4 max demo of marswar.wad, map 20 - time 2:22.

This is certainly not a difficult level but it was fun to play.

In an earlier recording I forgot to pick up the single shotgun and ended up killing the revenants with the chainsaw. No big deal but that was more fun than this one, only slower.

Attachment: mw200222.zip
This has been downloaded 49 time(s).

Old Post Oct 18 2003 01:24 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Opulent
Senior Member


Posts: 2131
Registered: 07-01


pretty good conversion actually.
another good demo for the marswar-demoset.

__________________
-= FPS Demofreak =-

Old Post Oct 18 2003 02:04 #
Opulent is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02



Opulent said:
another good demo for the marswar-demoset.

It is starting to look like one, isn't it? You planning to contribute some yourself?

Old Post Oct 18 2003 02:08 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Rich
Member


Posts: 361
Registered: 03-02



Opulent said:
pretty good conversion actually.
another good demo for the marswar-demoset.


Thank you! Not up to your speed but just something for fun.

Old Post Oct 18 2003 02:40 #
Rich is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Opulent
Senior Member


Posts: 2131
Registered: 07-01



Grazza said:
It is starting to look like one, isn't it? You planning to contribute some yourself?

I haven't even watched all the ones you guys have done. Love what I've seen so far...

Rich said:
Not up to your speed but just something for fun.

lies, lies! :)
good job on map30 too, btw... (this guy really didn't like Uncle Bill much, did he? :)

__________________
-= FPS Demofreak =-

Old Post Oct 18 2003 02:57 #
Opulent is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Grazza
Your move


Posts: 12576
Registered: 07-02


This one isn't very good, but there are two interesting things about it:
1) I messed up the route pretty badly (accidentally visiting the most dangerous area before I was properly tooled up), but somehow survive.
2) The demo (recorded with glboom 2.2.4) desynchs in Doom2.exe (but it's OK in Eternity), which is weird. Something for the prboom guys to look at.

Last edited by Grazza on Oct 19 2003 at 01:16

Old Post Oct 18 2003 04:40 #
Grazza is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 18:28. Post New Thread    Post A Reply
Pages (5): [1] 2 3 4 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Marswar demos/demoset

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.