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Rich
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This is a legacy 1.4 max recording of map 18, marswar.wad - time 7:33.

A fun level with good variety, interesting gameplay, and well placed monsters. Not really difficult, so just enjoy blasting away.

Attachment: mw180733.zip
This has been downloaded 7 time(s).

Old Post 10-18-03 05:14 #
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Rich
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I think it's a pretty kickass demo myself.

Nice lmp!

Old Post 10-18-03 05:35 #
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Vile
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Indeed. If you guys end up finishing the entire wad, make it into a demopack. :)

Old Post 10-18-03 05:45 #
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Grazza
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Thanks - glad you liked it, but I felt the need to improve it. If anyone wants mw19-944.lmp (e.g. to analyse the desynch), PM or e-mail me.

This new demo plays back fine with Doom2.exe.

Vile: Yes, if we complete the whole wad, it will be made available as one zip, with a suitable batch file.

Anyone else feel like contributing any? Just make it UV Max on a map that hasn't been done yet - no need for it to be lightning fast.

Attachment removed to free up space. Please visit DSDA to get it.

Last edited by Grazza on 12-18-03 at 16:56

Old Post 10-19-03 01:25 #
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myk
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This map certainly seems more interesting that the other one you recorded (map32.)

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Old Post 10-19-03 02:59 #
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Grazza
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It's probably time we had just one thread for these, since it does seem likely to turn into a full demoset in due course.

Everyone is welcome to contribute. Just choose a map where we don't have a UV Max demo as yet, make a post and attach your demo. Alternatively, if you have identified a map that interests you, and you definitely intend to record on it, feel free to reserve it by posting in this thread. NB: This post will be kept up-to-date with the latest information.

The wad is here.

I've attached a demo to this post too. It's on map05, which is a great little map - the first really good one in the wad. This was fun, even though one of the jumps in particular was a bit of a pain.

-----------------------------

CURRENT STATUS: COMPLETED

We now have demos on the following maps: All 32 maps. Yay!.

Now all that remains is to package the demos up, make some textfiles and a batch file to play them all.

-----------------------------

Attachment: mw05-313.zip
This has been downloaded 10 time(s).

Last edited by Grazza on 11-01-03 at 17:47

Old Post 10-19-03 06:12 #
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Damn fine run, Rich.

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Old Post 10-19-03 15:07 #
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Rich
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Searcher said:
Damn fine run, Rich.



Thanks for taking the time to watch it :).

BTW... It would be nice to see some demos from you.

Old Post 10-19-03 20:56 #
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Grazza
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I fully agree with all the statements so far made in this thread. :)

Old Post 10-19-03 21:12 #
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Rich
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This is a legacy 1.4 max record of map 27, marswar.wad.

I enjoyed doing this one. It's not hard but there seems to be a nice mix of challenges.

I'm suffering from a very bad head cold but I can't stand to spend another minute in bed so I hope this looks okay.

Attachment: mw270620.zip
This has been downloaded 4 time(s).

Last edited by Rich on 10-20-03 at 15:29

Old Post 10-19-03 23:23 #
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Rich
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This is legacy 1.4 demo of marswar, map 15 - time 3:13.

I enjoyed this one. I'm not feeling well so it's less strain just blasting through.

I said, back when I started this megawad, the maps are not hard because of the surplus of ammo and health but I think they are done well. The gameplay is fine with good monster placement and traps.

Had the author elected to reduce the ammo and health these would offer more of a battle than one would expect from his monster selection. From a gameplay point of view, I think he did a good job.

Attachment: mw150313.zip
This has been downloaded 4 time(s).

Old Post 10-20-03 01:53 #
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Grazza
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OK, here's another: map11. Rather a bitch of a level, unless I'm missing a safe way to dispatch the cyber. Where I chose to fight, it couldn't get a direct hit on me, but I took a lot of splash damage.

Design-wise, I like this little map - I've always found it appealing when an area of a map is wholly transformed.

Edit: Replaced with improved demo.

Attachment: mw11-146.zip
This has been downloaded 8 time(s).

Last edited by Grazza on 10-20-03 at 07:29

Old Post 10-20-03 05:36 #
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Grazza
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I really enjoyed watching that one - very fast and efficient.

Old Post 10-20-03 20:55 #
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Xaser
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My god, marswar.wad seems to be a quite interesting topic, here! I'm glad I uploaded it.

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Old Post 10-20-03 22:09 #
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Good run, Smooth and clean. Nice job.

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Old Post 10-20-03 22:55 #
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Grazza
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Xaser said:
My god, marswar.wad seems to be a quite interesting topic, here! I'm glad I uploaded it.
Yes, good call. Got any more like that languishing on your hard-disk?

Old Post 10-20-03 23:20 #
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Rich
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Grazza said:
I really enjoyed watching that one - very fast and efficient.

Searcher said:
Good run, Smooth and clean. Nice job.
Thanks for watching the lmp and for your comments - appreciated :).

Old Post 10-20-03 23:31 #
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Grazza said:
OK, here's another: map11. Rather a bitch of a level, unless I'm missing a safe way to dispatch the cyber. Where I chose to fight, it couldn't get a direct hit on me, but I took a lot of splash damage.
Good job! Smart way to dispatch the cyber and the pain elementals.

Old Post 10-20-03 23:39 #
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This is a legacy 1.4 demo of marswar, map 13 - time 8:24

I'll have to say this is the most enjoyable map I've played in the series. Very good gameplay with a fine selection and good placement of monsters.

You have to watch your health and there's no plazma flying around. Fun map to play multiple times.

Attachment: mw130824.zip
This has been downloaded 4 time(s).

Old Post 10-21-03 02:20 #
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This is a legacy 1.4 demo of marswar, map 24 - time 11:59.

Once again, I found this to be yet another good map. I do like his selection and placement of monsters.

This is not an overpowering map but, with some exceptions, it's primarily a single shotgun/chaingun war. I liked the gameplay and certainly think it's worth playing.

Attachment: mw241159.zip
This has been downloaded 6 time(s).

Old Post 10-21-03 06:23 #
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Grazza
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Here's a UV Speed (0:36) on marswar map11. I did this partly as a break from Maxes, but mainly because I had noticed something odd when playing this map previously.

I would be very interested if anyone could explain exactly what happens here. I imagined that it was simply a case of straferunning over the critical linedef - except that I'm not straferunning at that point in the demo, and all attempts to get it to work when playing with -nomonsters failed.

Attachment: mw11-036.zip
This has been downloaded 4 time(s).

Old Post 10-21-03 07:25 #
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Grazza
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Note: this demo desyncs with Legacy 1.41 (or at least the version of it that I had been using to watch Rich's previous marswar demos). It played back OK with 1.40a though.

Old Post 10-21-03 08:24 #
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Rich
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Grazza said:
Note: this demo desyncs with Legacy 1.41 (or at least the version of it that I had been using to watch Rich's previous marswar demos). It played back OK with 1.40a though.




Yes, thanks. I should further clarify that I'm using legacy 1.40 which was understood as 1.4 until they came out with 1.41. My download is titled Legacy_140_win32.zip and all of my marswar lmps are recorded using this version.

USE 1.4 (1.40) as stated in my text file and/or comments.
---------------------------------------------------------

DO NOT USE legacy 1.41 without expecting possible errors because they have acknowledged they are still working out the bugs and it is unpredictable. The copy I have gives me problems.

They now have a version 1.41b but expect problems because it is still not bug free. I also have a copy of this version and it gives me problems.

Last edited by Rich on 10-21-03 at 13:17

Old Post 10-21-03 11:31 #
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Rich
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Grazza said:
Here's a UV Speed (0:36) on marswar map11. I did this partly as a break from Maxes, but mainly because I had noticed something odd when playing this map previously.

I would be very interested if anyone could explain exactly what happens here. I imagined that it was simply a case of straferunning over the critical linedef - except that I'm not straferunning at that point in the demo, and all attempts to get it to work when playing with -nomonsters failed.




At first, having only seen the map once, I couldn't see your problem. Then I tried it with legacy 1.40, prboom-2-2-3 and prboom-2-2-4 and both the sectors lowered under Win 98SE.

I did check and found the tag points to sectors with different ceiling and floor heights.

After that I watched your demo again and understood the second sector never lowered. I don't know the answer but perhaps this information helps.

Last edited by Rich on 10-21-03 at 12:14

Old Post 10-21-03 11:49 #
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Great job Rich.

I too am just sticking with legacy ver 1.40 until the bugs are fixed. It is very stable on my win 98 machine, and it plays back 95+ % of the older Legacy demos just fine.

I know they are striving to improve it but I am one of those people that feels like "if it ain't broke don't fix it".

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Old Post 10-21-03 16:26 #
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Smooth run Rich.

Likewise one of my favorites. Nice job.

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Old Post 10-21-03 16:29 #
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Rich
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Searcher said:
Great job Rich.

I too am just sticking with legacy ver 1.40 until the bugs are fixed. It is very stable on my win 98 machine, and it plays back 95+ % of the older Legacy demos just fine.

I know they are striving to improve it but I am one of those people that feels like "if it ain't broke don't fix it".




Thanks for your comment on the lmp. :) I'm still hoping you pick a few to record yourself. If you do, let me know and I'll ignore those maps. I don't want to speak for Grazza but frankly, I doubt he would object to doing the same. Seriously, try some, you'll have a great time.

As to sourceport versions; I got burned a couple of times with zdoom and have since decided to stay with 'stable' sourceport versions. Legacy ended up as my favorite because zdoom had that recording/playback error, which I found and reported quite some time ago. It also had another error I found and reported having to do with line-of-sight code, where monsters could see you (archviles) when you were out of sight and, if you were on a stage, and shot down at monsters below you the rockets would hit the floor in front of you because line-of-sight code did not acknowledge the floor and only saw the monsters. Thus you ended up with splash damage. Very nasty stuff.

Old Post 10-21-03 20:58 #
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Searcher said:
Smooth run Rich.

Likewise one of my favorites. Nice job.




Gene,

As always, thank you for watching and for your positive response.

Old Post 10-21-03 21:00 #
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Grazza
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Rich said:
I'm still hoping you pick a few to record yourself. If you do, let me know and I'll ignore those maps. I don't want to speak for Grazza but frankly, I doubt he would object to doing the same. Seriously, try some, you'll have a great time.
Yes, I absolutely agree. I have just been recording as and when a map grabs my attention - the total time from deciding to record and attaching a demo here has never been more than a couple of hours (and no, I've never arrived here to find Rich has already posted a demo on the same map in those same couple of hours!). As the number of maps remaining becomes smaller, a bit more coordination might be a good idea though.

Anyway, if anyone wants to "reserve" a map (or a few maps), please post in the Marswar demos/demoset thread.

Regarding a possible demopack, I realize I said something a bit presumptuous a while back... of course, a combined demopack should only be released with the agreement of everyone who has contributed. As I see it, the main aim of such a demopack would be to showcase this interesting wad, and I believe it would benefit from greater diversity in playing styles.

As for ports, I agree it makes sense to stick with a stable version (I'm thinking of reverting to glboom 2.2.3 given the problems Vile has had with 2.2.4). I just thought it was worth mentioning the Legacy 1.41 issue in case anyone else had been using that to watch them.

Last edited by Grazza on 10-21-03 at 22:29

Old Post 10-21-03 22:05 #
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Rich
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[QUOTE]Grazza said:
Yes, I absolutely agree. I have just been recording as and when a map grabs my attention - the total time from deciding to record and attaching a demo here has never been more than a couple of hours (and no, I've never arrived here to find Rich has already posted a demo on the same map in those same couple of hours!). As the number of maps remaining becomes smaller, a bit more coordination might be a good idea though.

Anyway, [b]if anyone wants to "reserve" a map (or a few maps), please post here
.


I agree. It has been quite amazing that we have not crossed paths after 15 demos. Not sure how to handle that. I fool with a map a bit to find something that interests me and then set about constructing a route.

I guess If I do decide to work on it I could post the map level. In fact, I will.

If we get that far, I have no objection to being listed as contributing to the demopack.

Old Post 10-21-03 22:24 #
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