Grazza
Super Moderator
Posts: 11450
Registered: 07-02 |
0 is not yet implemented, and (if/when added) will be for compatibility with doom version 1.2 (this is doom.exe only - IIRC, the earliest version of Doom2 was 1.666).
For many years, the standard version with which to record demos has been 1.9; -complevel 1 emulates that version.
[edit]The above information is false, and only applies to prboom 2.2.3. For prboom 2.2.4, it is -complevel 0 that emulates Doom2.exe. -complevel 1 is similar, but not identical.[/edit]
Note that you don't need to worry about this when watching a demo - the program automatically detects what type of demo it is. It only matters when recording.
I watched your 6:36 demo - it played back OK. Maybe there wasn't as much infighting as there should have been; the enhanced AI might be the cause of that. Otherwise, I suppose you just need to group the monsters better, and never let the SSG cool down (i.e. fire at every opportunity, making sure that there is something juicy in your sights every time it is ready to fire). Try not to lose time when killing monsters - yes, easier said than done, I know... I assume you've read the "What makes a good Max?" thread; Ryback's post in particular is full of good advice.
I've attached my best UV Max so far, in case you want to pick up any ideas from it.
Attachment: bnd8-456.zip
This has been downloaded 3 time(s).
Last edited by Grazza on 11-29-03 at 09:58
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