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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


I downloaded "Snipers Alley" from the archives today, for nostalgia.

(You can get it at ftp://3darchives.in-span.net/pub/id...s-u/snipers.zip)

Hm. I remember playing this one when I was much younger, and it was too hard for me on UV.. I was pleasantly surprised it was still as much fun today, though not as hard! :-D

So, anyway, I was hoping someone would take a look at this map and make a good speed/max run. I made a quick speedrun and a max run just to show what it's about.

Pretty please?

Attachment: sas-206.zip
This has been downloaded 12 time(s).

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Old Post 11-11-03 20:21 #
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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


..And the max run is here (sas-...zip is the speed run). I should mention the demos were recorded in ZDooM, ver. 1.22.

Attachment: sam-431.zip
This has been downloaded 10 time(s).

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Old Post 11-11-03 20:22 #
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Opulent
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Posts: 2123
Registered: 07-01


I liked your demo and your suggestion. thanks.
hard to optimize that main room. =/

Attachment: snipers_op.zip
This has been downloaded 16 time(s).

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Old Post 11-12-03 05:35 #
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Rich
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Posts: 361
Registered: 03-02



Opulent said:
I liked your demo and your suggestion. thanks.
hard to optimize that main room. =/




Opulent; just viewed your demos.

Very impressive! Another nick would be appropriate: Opulent, DEMOn, GigaFast.

Old Post 11-12-03 07:21 #
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Opulent
Senior Member


Posts: 2123
Registered: 07-01


hahaha, thank you for watching and the overly kind words.
I realize it is kind of rude to record with doom2.exe when everyone else uses legacy and zdoom... but in my defense, 15 mb really isn't all that much hdd space(for prboom).
again, thanks for watching.

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Old Post 11-12-03 08:14 #
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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


Sweet demos! Great to see how the main room should be done. :-)

I particularly liked your rocket handling.

Thanks, Op.

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Last edited by Kristian Ronge on 11-12-03 at 10:20

Old Post 11-12-03 10:13 #
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Grazza
Let's try Caesium


Posts: 12495
Registered: 07-02


This is more a suggestion than a request. I've noticed a trick jump that might make Farside of Titan interesting for UV Speed.

The wad is here.

Nomonsters demo attached.

Attachment: farsnomo.zip
This has been downloaded 9 time(s).

Old Post 11-12-03 15:23 #
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Never_Again
knows his birth month


Posts: 990
Registered: 04-03



Opulent said:
I realize it is kind of rude to record with doom2.

it's NOT!!!

Old Post 11-12-03 15:46 #
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Donce
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Posts: 547
Registered: 10-03



Grazza said:
This is more a suggestion than a request. I've noticed a trick jump that might make Farside of Titan interesting for UV Speed.

Nomonsters demo attached.



Never played that wad before, so gave it a go. I also discovered that jump and thought it was necessary to complete the level hehe.

Actually, if you cannot do this jump the hard way, then do it the easy way :)
I mean, no straferunning needed, just aim and run! I think Grazza you pressed too many switches in your nomo demo :)

Attached here a speedrun of this map. Time is 1:33, could be better.

Attachment: fa_dt133.zip
This has been downloaded 11 time(s).

Old Post 11-12-03 20:30 #
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Grazza
Let's try Caesium


Posts: 12495
Registered: 07-02


Ah, nice "shortcut" at the end. :) For some reason I assumed it was one-way traffic around there. Even more of the map can be skipped than I thought.

I'm pretty sure Jim Flynn intended all three keys to be necessary - he didn't generally leave deliberate short-cuts in his maps.

Old Post 11-12-03 21:36 #
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