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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


I downloaded "Snipers Alley" from the archives today, for nostalgia.

(You can get it at ftp://3darchives.in-span.net/pub/id...s-u/snipers.zip)

Hm. I remember playing this one when I was much younger, and it was too hard for me on UV.. I was pleasantly surprised it was still as much fun today, though not as hard! :-D

So, anyway, I was hoping someone would take a look at this map and make a good speed/max run. I made a quick speedrun and a max run just to show what it's about.

Pretty please?

Attachment: sas-206.zip
This has been downloaded 23 time(s).

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Old Post Nov 11 2003 20:21 #
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Kristian Ronge
Senior Member


Posts: 1977
Registered: 11-03


..And the max run is here (sas-...zip is the speed run). I should mention the demos were recorded in ZDooM, ver. 1.22.

Attachment: sam-431.zip
This has been downloaded 35 time(s).

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Old Post Nov 11 2003 20:22 #
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Opulent
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I liked your demo and your suggestion. thanks.
hard to optimize that main room. =/

Attachment: snipers_op.zip
This has been downloaded 43 time(s).

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Old Post Nov 12 2003 05:35 #
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Rich
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Opulent said:
I liked your demo and your suggestion. thanks.
hard to optimize that main room. =/


Opulent; just viewed your demos.

Very impressive! Another nick would be appropriate: Opulent, DEMOn, GigaFast.

Old Post Nov 12 2003 07:21 #
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Opulent
Senior Member


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hahaha, thank you for watching and the overly kind words.
I realize it is kind of rude to record with doom2.exe when everyone else uses legacy and zdoom... but in my defense, 15 mb really isn't all that much hdd space(for prboom).
again, thanks for watching.

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Old Post Nov 12 2003 08:14 #
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Kristian Ronge
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Posts: 1977
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Sweet demos! Great to see how the main room should be done. :-)

I particularly liked your rocket handling.

Thanks, Op.

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Last edited by Kristian Ronge on Nov 12 2003 at 10:20

Old Post Nov 12 2003 10:13 #
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Grazza
Your move


Posts: 12575
Registered: 07-02


This is more a suggestion than a request. I've noticed a trick jump that might make Farside of Titan interesting for UV Speed.

The wad is here.

Nomonsters demo attached.

Attachment: farsnomo.zip
This has been downloaded 29 time(s).

Old Post Nov 12 2003 15:23 #
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Never_Again
knows his birth month


Posts: 1486
Registered: 04-03



Opulent said:
I realize it is kind of rude to record with doom2.

it's NOT!!!

Old Post Nov 12 2003 15:46 #
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Donce
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Posts: 547
Registered: 10-03



Grazza said:
This is more a suggestion than a request. I've noticed a trick jump that might make Farside of Titan interesting for UV Speed.

Nomonsters demo attached.

Never played that wad before, so gave it a go. I also discovered that jump and thought it was necessary to complete the level hehe.

Actually, if you cannot do this jump the hard way, then do it the easy way :)
I mean, no straferunning needed, just aim and run! I think Grazza you pressed too many switches in your nomo demo :)

Attached here a speedrun of this map. Time is 1:33, could be better.

Attachment: fa_dt133.zip
This has been downloaded 29 time(s).

Old Post Nov 12 2003 20:30 #
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Grazza
Your move


Posts: 12575
Registered: 07-02


Ah, nice "shortcut" at the end. :) For some reason I assumed it was one-way traffic around there. Even more of the map can be skipped than I thought.

I'm pretty sure Jim Flynn intended all three keys to be necessary - he didn't generally leave deliberate short-cuts in his maps.

Old Post Nov 12 2003 21:36 #
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