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vdgg
MM2 maniac


Posts: 1748
Registered: 08-07


MAP11-MAP20 UV Max movie

Attachment: 6516ic11.zip
This has been downloaded 41 time(s).

Last edited by vdgg on 09-14-12 at 22:07

Old Post 09-14-12 22:00 #
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Revved
Member


Posts: 475
Registered: 09-08



vdgg said:
MAP11-MAP20 UV Max movie


Nice. :) Also, I think it should be 6516ic11 because of the naming standards.

Old Post 09-14-12 22:03 #
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vdgg
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Posts: 1748
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I stand corrected, names changed.

Old Post 09-14-12 22:07 #
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Grazza
Your move


Posts: 12562
Registered: 07-02



vdgg said:
MAP11-MAP20 UV Max movie
Awesome. Fortunately I have large supplies of popcorn. :)

Now you come to mention it, the tough map11 followed by map12's perilous beginning is a rough start to a Max movie.

Old Post 09-14-12 22:23 #
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vdgg
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MAP23 UV Max in 4:18

Attachment: ic23-418.zip
This has been downloaded 42 time(s).

Old Post 09-15-12 16:23 #
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Memfis
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Posts: 6808
Registered: 04-07



Grazza said:
In ic29, there might be a void glide possibility, but I haven't verified it myself

Have you tried it since then? This is a weird case: the map geometry seems to be perfectly allright for the glide but I just can't do it. I've tried everything: longtics, shorttics, various places (there is 8 places where it "should" be possible), pushing myself with a rocket...

Old Post 11-22-12 16:44 #
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jongo
Member


Posts: 322
Registered: 07-07


i see only 2 places :( Both are in the south-eastern room with little alcoves with buttons in them. Both SE and NE should work, but i managed to successfully glide out of bounds using the NE alcove. The southeastern one gives a wobble effect, but then it pushes me back. Maybe i should try building it later.
Where are all other spots though?

Old Post 11-22-12 17:57 #
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Memfis
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Oops sorry, I misunderstood how the void glides work. Yeah, there are only 2 places I think.

MAP04 UV-Max in 1:23

Attachment: ic04-123.zip
This has been downloaded 42 time(s).

Old Post 11-22-12 18:39 #
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Springy
Senior Member


Posts: 1397
Registered: 09-12


Map 04 Respawn in 2:16. Absolutely shocking to be perfectly honest. I plan on filling all the others that need respawns this week.

Last edited by Springy on 02-26-13 at 11:09

Old Post 02-25-13 19:15 #
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Memfis
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Springy said:
Map 04 Respawn in 2:16

Something went wrong here, the demo included is 3 seconds long...

Old Post 02-25-13 21:54 #
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Springy
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Posts: 1397
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Respawn for map 03 in 2:44. Rather annoyed really I seemed to have mistakenly named the lmp file as the warp parameter somehow so my faster time of 2:1something got deprecated when I got annoyed when it didn't play back (found out just after recording now that it was renamed). Easily beatable but I'll try and improve it again someday. EDIT: @Memfis I thought that one played back for me, Jesus Christ on a cocaine overdose I'll reupload it in a minute.

Attachment: ir03-244.zip
This has been downloaded 35 time(s).

Old Post 02-25-13 21:56 #
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Springy
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Okay, try this one (if the other doesn't work can a mod please delete that?). Icarus respawn map04 in 2:14. I've played this one back no problems. I think I must've just had the record parameter in the wrong order (would explain this -warp.lmp demo mistake that cost me a better demo for the map03).

Attachment: ir04-214.zip
This has been downloaded 31 time(s).

Old Post 02-25-13 22:31 #
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Springy
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Respawn for Map02 in 4:56.

Attachment: ir02-456.zip
This has been downloaded 34 time(s).

Old Post 02-27-13 08:56 #
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vdgg
MM2 maniac


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MAP20 UV Max in 6:40

Attachment: ic20-640.zip
This has been downloaded 35 time(s).

Old Post 09-03-13 19:58 #
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vdgg
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6:02

Attachment: ic20-602.zip
This has been downloaded 36 time(s).

Old Post 09-11-13 11:14 #
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vdgg
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MAP28 UV Max in 6:37

Attachment: ic28-637.zip
This has been downloaded 42 time(s).

Old Post 09-12-13 06:43 #
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vdgg
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MAP16 UV Max in 4:55

Attachment: ic16-455.zip
This has been downloaded 42 time(s).

Old Post 09-16-13 12:36 #
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joe-ilya
Nescient Member


Posts: 3335
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MAP31 Pacifist in 0:50 secret exit

Attachment: ic31s-050.zip
This has been downloaded 44 time(s).

Old Post 09-16-13 14:55 #
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vdgg
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MAP22 Tyson in 9:18

Attachment: ic22t918.zip
This has been downloaded 29 time(s).

Old Post 06-22-14 05:16 #
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vdgg
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MAP03 Tyson in 5:12. Nothing to watch here.

Attachment: ic03t512.zip
This has been downloaded 27 time(s).

Old Post 06-26-14 22:33 #
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vdgg
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MAP08 Tyson in 8:08

Attachment: ic08t808.zip
This has been downloaded 29 time(s).

Old Post 06-28-14 16:06 #
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vdgg
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MAP11 Tyson in 35:06

Attachment: ic11t3506.zip
This has been downloaded 24 time(s).

Old Post 06-29-14 19:39 #
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vdgg
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MAP19 Tyson in 19:18. I feel lucky just to exit. Plenty of health at the end is very misleading, I think it was harder than MAP06 and MAP11.

Attachment: ic19t1918.zip
This has been downloaded 27 time(s).

Old Post 07-01-14 22:03 #
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AD_79
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MAP03 NM-Speed in 0:42.

Attachment: ic03n042.zip
This has been downloaded 18 time(s).

Old Post 01-17-15 19:15 #
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AD_79
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MAP28 UV-Speed/Reality in 0:41.
MAP28 NM-Speed in 0:39.

Attachment: ic28demos.zip
This has been downloaded 18 time(s).

Old Post 01-17-15 23:06 #
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AD_79
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MAP28 NM100S in 1:22.

Attachment: ic28s122.zip
This has been downloaded 18 time(s).

Old Post 01-17-15 23:59 #
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AD_79
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MAP07 UV-Speed in 1:09.

Attachment: ic07-109.zip
This has been downloaded 14 time(s).

Old Post 01-18-15 20:55 #
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AD_79
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MAP06 UV-Speed in 0:46.
MAP15 UV-Speed (normal exit) in 0:52.

Attachment: ic06_and_15.zip
This has been downloaded 12 time(s).

Old Post 01-25-15 06:25 #
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The Green Herring
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Posts: 1304
Registered: 05-07


I was inspired by my recent Doom Wiki work on Icarus to record two miscellaneous demos, one even more miscellaneous than the other. The first is an improvement to my old MAP11 -nomonsters route demonstration demo from 2007, with more optimized movement.

IC11o118.ZIP - MAP11: Feeding Frenzy UV -nomonsters in 1:18

The other is a theoretical demo on MAP13 imagining how an NM100S demo might look if its bugged secret was fixed. Think of it as like my "alternate route" demos for WADs in my /idgames/levels/doom demo thread which complete the levels assuming the bugs resulting in super-easy runs were fixed. I've included an optional patch WAD with this demo where the secret flag is moved to the correct sector without affecting the nodes, and which can be used to prove my run is valid.

IC13an50.ZIP - MAP13: Asylum NM100S (theoretical) in 0:50
  • IC13FIX.WAD - Optional MAP13 patch WAD moving the secret flag from sector 119 to 122, for verification purposes

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Old Post 04-04-15 02:37 #
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