Grazza
Inventor of "Y Y" to quit
Posts: 11784
Registered: 07-02 |
A Vile Flesh demoset is a nice idea, and I toyed with the idea of suggesting it, but decided not to do so just yet. If other people are enthusiastic, then OK, let's go for it.
A few reasons why I held off for the time being:
1) I didn't want to distract attention from the Fragport demopack, just as it seems to have acquired some momentum.
2) Most of these maps are big - you need to be quite committed to the task to record demos on maps this big. And it is difficult to make demos that are good to watch (e.g. my handling of that last cyber in map25 is a disgrace).
3) Boom is needed (though some maps work with Doom2.exe), which might put off some of the compet-n experts.
4) I notice that Gwyn Williams mentions that a demopack is planned - it would be nice to know how he plans this to work, and if we could help in some way. No point reinventing the wheel.
BTW, I've done map30 too, but it sucks (0:44). There's an S50 jump that would speed things up a lot.
Anyway, if people are interested in making a Vile Flesh demopack, I'd suggest a "best time gets in" approach (i.e. no reserving of maps), and that demos should be Boom-compatible to ensure a level playing field.
Opulent said:
to be realistic though, we have several still in the works
I can only think of one (Fragport). HTP and LOH2 are both finished (LOH2 hasn't been assembled into a demopack as yet, but there are demos for each map).
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