entryway Posted April 29, 2004 VinceDSS said:in map05 : I wonder if it's possible to AJ to the blue key. (I might be wrong, just from memory, I'll check it tonight) I knew that it probably. I have rerecord the end of 4-th level to have more then 84 % of health (it was equal 84:)). Has made a jump to the blue key and ... ooops ... has understood that I fall in a lava :(( Four hours spent all for nothing :) 0 Share this post Link to post
Schneelocke Posted April 30, 2004 Grazza said:Yes, but you need to copy/paste http://www.geocities.com/hammer81z/hr2_tasfinal.zip into your browser's address bar. It's a standard problem with geocities sites. :( I've also put a copy here. Thanks! 0 Share this post Link to post
xit-vono Posted April 30, 2004 so um thanks for the help guys, but I'm curious how to use this thing. I'll probably make a simple demo without strafe50 first before I work on that requiem speed movie. 0 Share this post Link to post
VinceDSS Posted April 30, 2004 hey Jim, I wonder if it's possible to use this TAS prBoom in coop. Would be cool to make some pixel perfect coop demos with neat tricks :) Or even record a Doom2 Done TAS Coop :) 0 Share this post Link to post
Grazza Posted April 30, 2004 I've just been playing around with Andrey's exe a bit. It's got some really nice features for watching demos too. Notable features are speed up/slow down playback (at the press of a button during playback), and warp to a level of a multi-level demo. Nice. All we need now is OnyxStar's walkcam to be added into it, and for it to be made so the automated strafe-50 gives only legal gametics, and it will be absolutely fantastic. :) 0 Share this post Link to post
xit-vono Posted April 30, 2004 ok I figured out the strafe50 and slo-mo options. So how do I continue from a point in a demo? 0 Share this post Link to post
VinceDSS Posted April 30, 2004 Grazza said:I've just been playing around with Andrey's exe a bit. It's got some really nice features for watching demos too. Notable features are speed up/slow down playback (at the press of a button during playback), and warp to a level of a multi-level demo. Nice. All we need now is OnyxStar's walkcam to be added into it, and for it to be made so the automated strafe-50 gives only legal gametics, and it will be absolutely fantastic. :) and a "X alive monsters" counter too !!!! :-) 0 Share this post Link to post
Grazza Posted May 1, 2004 VinceDSS said:and a "X alive monsters" counter too !!!! :-) Yes! (Forgot to mention that.) And the option to turn off the "secret area" message (at least, I don't see a way to do that). xit-vono said:ok I figured out the strafe50 and slo-mo options. So how do I continue from a point in a demo? I haven't figured that out either. I press the key that as far as I can tell should do that (Alt by default), but nothing happens. 0 Share this post Link to post
Kristian Ronge Posted May 1, 2004 VinceDSS said: Or even record a Doom2 Done TAS Coop :) That would be... so ... awesome. :-D 0 Share this post Link to post
entryway Posted May 2, 2004 xit-vono said:ok I figured out the strafe50 and slo-mo options. So how do I continue from a point in a demo? On Monday or Tuesday I shall put the full version of my prboom on my site 0 Share this post Link to post
AdamW Posted May 8, 2004 andrey, prboom is GPL code. By releasing your version of it as a compiled executable but not releasing the source code, you're violating cph's and id's copyright. Please rectify this by uploading the source code to your site and adding a copy of the GPL to the archive, or posting it on your site, or doing something to indicate that the software is GPL. 0 Share this post Link to post
Opulent Posted May 8, 2004 or, of course, just pull all released versions so you don't have to make your source public. 0 Share this post Link to post
AdamW Posted May 8, 2004 the above applies also to onyxstar. there's the considerable bonus, of course, that releasing the source code would let those of us who don't run bloody windows use the modified versions... 0 Share this post Link to post
cycloid Posted May 8, 2004 Opulent said:or, of course, just pull all released versions so you don't have to make your source public. of course that only applies to "released" versions, one could argue their interpretation of "released" to mean "when it gets to version 1.0" . which is all fair in my book as, aside from bugs that other people may spot, it's not neccesarily pleasant to be working on something and suddenly have someone else stomp all over your ideas/feature set before you've sorted it yourself, especially if part of the reason you're modyfying said source is part of a learning process. i.e. if i decide to make a mini version of mozilla firefox called "minifox" and publisise all my ideas, then release the 0.01 version of the source some smartypants might introduce all my features (no profiles, "no install", no passport/wallet/form shenanigans, no skinning) before i even get chance to do it myself! geddit? 0 Share this post Link to post
Fredrik Posted May 8, 2004 If you don't want others to tamper with your source, then either 1) don't release anything at all or 2) only work with code licensed to allow sourceless redistribution. 0 Share this post Link to post
Schneelocke Posted May 8, 2004 cycloid said:of course that only applies to "released" versions, one could argue their interpretation of "released" to mean "when it gets to version 1.0" . which is all fair in my book as, aside from bugs that other people may spot, it's not neccesarily pleasant to be working on something and suddenly have someone else stomp all over your ideas/feature set before you've sorted it yourself, especially if part of the reason you're modyfying said source is part of a learning process. i.e. if i decide to make a mini version of mozilla firefox called "minifox" and publisise all my ideas, then release the 0.01 version of the source some smartypants might introduce all my features (no profiles, "no install", no passport/wallet/form shenanigans, no skinning) before i even get chance to do it myself! geddit? Tough. Released means released - you don't have a choice there. 0 Share this post Link to post
Grazza Posted May 8, 2004 AdamW: OnyxStar released the source code for his walkcam version. The filename was walk_prsrc.zip. I imagine the failure to release the source code for his TAS version was just an oversight and would be rectified upon request. It isn't strictly necessary to release the source in order to comply with the GNU license; a pledge to provide it on request is sufficient. But you're right that Andrey's current distribution lacks such a statement, and fails to comply with the terms of the GNU license. cycloid: I haven't read the GNU license in its entirety, but can you point to any clause in it that mentions any exceptions for preliminary/alpha versions? 0 Share this post Link to post
myk Posted May 8, 2004 Yeah, too late now; the monstrosity has been created and released to the public. Nonetheless, there is nothing forcing the author to place a link to it on his site. It might not be a bad idea to be careful distributing it... especially if the author wants that. He can resort to giving it by e-mail to those who ask for it, or a similar means. Nothing stops said people from releasing it as they wish, but you can't force the author to add links on his site or something like that. Hah, Grazza... simultaneous posting! 0 Share this post Link to post
Schneelocke Posted May 8, 2004 Grazza said:cycloid: I haven't read the GNU license in its entirety, but can you point to any clause in it that mentions any exceptions for preliminary/alpha versions? There is no such clause in the GNU GPL. 0 Share this post Link to post
cyber-menace Posted May 9, 2004 Well now, this is a work of art I say. Such a display of skill and of course pure luck is definately entertaining. I found myself letting my jaw drop at some of your "near deaths" like running around with 4% health using a rocket launcher for 30 seconds! If ever I could Doom that well, DTCA would be 10x or more harder. 0 Share this post Link to post
AdamW Posted May 9, 2004 i find it pretty much unwatchable due to the horrid jerky looking turning which is caused by recording with extreme slo-mo and not compensating for it... 0 Share this post Link to post
Fredrik Posted May 9, 2004 AdamW said:i find it pretty much unwatchable due to the horrid jerky looking turning which is caused by recording with extreme slo-mo and not compensating for it... Same here. 0 Share this post Link to post
AdamW Posted May 9, 2004 cyber-menace: um, you do know what TAS means, right? there's no such thing as luck in a TAS demo...and not much skill, certainly just running around and not dying isn't hard in TAS at all. 0 Share this post Link to post
Andy Johnsen Posted May 9, 2004 cyber-menace said:Well now, this is a work of art I say. Such a display of skill and of course pure luck is definately entertaining. I found myself letting my jaw drop at some of your "near deaths" like running around with 4% health using a rocket launcher for 30 seconds! If ever I could Doom that well, DTCA would be 10x or more harder. luck? skill? near death? dude, its a TAS (cheated, assisted) run. The guy have about as much of a chanse fucking up as Steven Seagal in your average action flick. 0 Share this post Link to post
Grazza Posted May 9, 2004 cyber-menace said:Ever heard of sarcasm? If you genuinely intended it as a sarcastic comment (which I don't believe), then it is pretty insulting to OnyxStar, who put a lot of work into this demo for our entertainment. While a TAS demo such as this is not a demonstration of true Dooming skills, it is not exactly a trivial undertaking either. Please think before you post. 0 Share this post Link to post
cyber-menace Posted May 9, 2004 I thought of it more as a comment to TAS movies. Sure they can be interesting on occasion, but it produces what one might call "False Action" because you know the person won't die no matter what. I didn't mean to insult OnyxStar at all. 0 Share this post Link to post
Volte Posted May 9, 2004 Generally when you watch a demo of someone completing a level, you know they won't die no matter what anyway. 0 Share this post Link to post