Grazza
helium hydride
Posts: 11798
Registered: 07-02 |
amberleaf said:
BTW thanks for playing my map, i should have made it harder though....
You're welcome. Yes, the difficulty settings could have been cranked up quite a bit without upsetting anyone - don't be afraid to make UV genuinely "ultra-violent". Just be sure to put in enough goodies to make it fair, and if you're in doubt about a map's balance, you can always ask for playtesters in these forums before you release the map.
It was still fun to play it this way though, and if people want to make it not such a stroll in the park (even if they use weapons!), then they can use -fast or -skill 5.
One other comment: I wasn't sure in a few places if you had intended it to be possible to jump across some of the gaps. I mean, for the exit area, why have a walkway that you can raise, when you can get across to the exit just with normal running? Also, you can cross the broken bridge with normal running at the left-hand side (I only strafe-ran across the middle in order to save a tiny little bit of time).
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