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justanotherfool
Junior Member


Posts: 106
Registered: 12-07


Ah. Thanks for the heads up.

Old Post 08-09-08 21:11 #
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TimeOfDeath
Junior Member


Posts: 202
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Here's a max on Efecto 2000 in 9:47.

Old Post 08-10-08 13:01 #
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justanotherfool
Junior Member


Posts: 106
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I have a UV-Speed demo for vf04, time is 0:47.

EDIT: Just watched your maxdemo, ToD. Good work! The tightly packed apartments of that map may not be very much fun to roam about in, but they make for some entertaining fights. You were very brave with the RL as well. I don't think I'd dare to use it in such close confines.

Attachment: vf04s-47.zip
This has been downloaded 11 time(s).

Last edited by justanotherfool on 08-10-08 at 21:58

Old Post 08-10-08 16:13 #
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TimeOfDeath
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Posts: 202
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Thanks, and nice speedy demos yourself. :)

Here's an improved max on my new "awful" map SQUANE in 8:22 (recorded with ZDoom 2.2.0). The lightbulb monster says, "Hi, nice to spam you."

Old Post 08-11-08 15:15 #
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gggmork
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Posts: 421
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TimeOfDeath said:
SQUANE in 8:22


I think 'doom god' would be an insult to your skill level.

Old Post 08-11-08 23:49 #
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TimeOfDeath
Junior Member


Posts: 202
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nah, I'm just a spammer who can rjump. :)

Edit: and make awful maps... *glares at some of the /idgames comments*

Old Post 08-12-08 00:25 #
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Death-Destiny
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Posts: 932
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TimeOfDeath said:
nah, I'm just a spammer who can rjump. :)

Edit: and make awful maps... *glares at some of the /idgames comments*


But I like your maps. =( Here, I'll make a demo of Squane sometime soon if it fits my schedule to make you feel better. =)

Old Post 08-12-08 01:33 #
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TimeOfDeath
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Hey that'd be cool, thanks. :)

Old Post 08-12-08 02:06 #
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Anima Zero
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Did a UV-Max for map 1 of Morbid DooMer's Unknown Project. Time for the demo is 8:15. Could be improved by 5-10 seconds or so (Sub 8 might be possible here with some tweaks to the strategies).

Attaching the demo now.

Attachment: unwn01815.zip
This has been downloaded 16 time(s).

Old Post 08-12-08 18:45 #
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gggmork
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(deleted broken file)

Last edited by gggmork on 08-15-08 at 10:11

Old Post 08-12-08 23:22 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Harsh ending to a pretty impressive run, G.

Old Post 08-13-08 03:41 #
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TimeOfDeath
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Hmm, did you edit out the demo link, gggmork? And cool demo, Anima.

Here's a max on BLUDBARF in 6:52.

Old Post 08-14-08 15:39 #
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myk
patron mod of ugly ducklings and black sheep


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gggmork said:
tod- I just edited to include the now 'faster' one (even though both died at the very end). I might try phocas island eventually, probably after death destiny's new map.
I think you broke something there; your old attachment seems to be gone and the new one does not work. To make additional attachments, make new posts for them, and use underscores instead of spaces in the names.

Old Post 08-14-08 20:58 #
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Grazza
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Indeed; it is just one attachment per post. And if you modify it, it needs to be approved again.

But I'd ask that once a demo file has been made available, it is left available, or else confusion will ensue.

I'll also take this opportunity to remind people that a demo zip should always include a text-file. This text-file should include at least the following:
  • Name of player
  • iwad and pwad(s) (if any)
  • category
  • exe used and demo format (e.g. doom2.exe-compatible, etc.)

Old Post 08-14-08 21:33 #
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gggmork
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Well I finally beat it so here's the 21:35 uv max for scythe 2 map 27 which could've been a minute-ish faster if I succeeded last time.. if you're not sick of watching it yet.
I didn't want to make a separate post for the previous run that was just a failure anyway, but now I know its limit 1 attachment per post. Those previous files had underscores (dashes actually I think) but the folder itself didn't.
I put in a text file even though I think its an unnecessary hassle when the lmp title itself can contain all that information (though noted that its supposedly best for the lmp title to only be 8 characters for dos or whatever.. if 8 are even enough for a run over 10 minutes on a double digit map # (already = 6 characters) anyway . I guess its not that time consuming to copy/paste a text file from a template.

Attachment: scythe2_27_gggmork_uvmax_2135.zip
This has been downloaded 15 time(s).

Old Post 08-15-08 10:48 #
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jongo
Green Marine


Posts: 46
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Yeh, and i like watching demos by one press of enter, regardless of where the demo is, instead of moving a file in doom folder and then typing long line (or dragging and dropping). That's why it is better to use usual name conventions instead of 30-letter ones.
21 minute is cool, looking forward to see that!

Here's an improved max on my new "awful" map SQUANE in 8:22

That owns!

Old Post 08-15-08 12:57 #
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Hitherto
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Anima Zero said:
Did a UV-Max for map 1 of Morbid DooMer's Unknown Project. Time for the demo is 8:15.
Attaching the demo now.


Thanks for the demo. With some route tuning I got today 7:43 (UVmax for m01 unknown.wad)

http://hitherto-dm.narod.ru/misclmps/unk1-743.zip (not a direct link)
http://e1m2.net/hth/demos/unk1-743.zip

PS Altima, try to play this wad with software renderer (how the author planned). Its bit more difficult, but looks much better.

Last edited by Hitherto on 09-11-08 at 14:32

Old Post 08-15-08 14:54 #
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dutch devil
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Oh wow nice demos of my mapset, I really enjoyed watching the two from Anima Zero and Hitherto.I like the walktrough written by Anima Zero, very interesting stuff to read.

Old Post 08-16-08 19:57 #
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Death-Destiny
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Alright, I finally got the bout of inspiration for Scythe2 MAP27. The strategy I used is perhaps a little bizarre, but it seems to work. I'm not sure if it's the fastest one, but it's pretty quick nonetheless. I panicked fighiting the very last Cyb and almost died, but managed to keep 1 HP long enough to complete the demo. :)

Anyways, this one's pretty nice, IMO, so I hope we're not tired of Scythe2 yet.

Scythe2 MAP 27 UVMax in 18:55 - DOWNLOAD

Old Post 08-16-08 22:59 #
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gggmork
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That was very entertaining to watch after attempting it so much DD. You're crazy to circle that last cyber so closely (you probably wanted to get 1% on purpose as a bonus goal). All those cacos are triggered from that chaingunner warp, so its quite easy to teleport without triggering them, especially with the chaingunner still there probably (if those cacos came out sooner it probably would have been even faster as they'd infight the mancs). Good idea to rocket everyone from the megasphere. I was surprised the sound blocking tactic ended up being so fast, but trying to get that afrit to infight the horde doesn't work very well because he floats higher than them and rarely hits them (plus I don't know if his 'reverent' missiles count as hits against reverents). Another bug with this level is, on those pillars leading to the plasma, you can fall behind one and get permanently stuck. On that main battle with 2 cybers and an afrit, I telefragged the afrit a couple times but its too risky and rare and probably wouldn't save that much time.
Awesome squane demo too (that level is pure hell, not mererly being 'revealed' anymore).

Old Post 08-17-08 04:14 #
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evocalvin
Warming Up


Posts: 23
Registered: 06-07


Excellent demo Death destiny, GGGMork and other guys :)
BTW , death destiny
do u have any record for your map in Dark Resolution 2008 V2 level 10-11 ??
(The Soulscarred Universe and lich)
i would like to see these two map's UV-Max run :)
thanks you

Old Post 08-17-08 06:26 #
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Anima Zero
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Posts: 459
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Did a HMP-Max for Death-Destiny's latest level, Elysion. With some route/strategy tweaking, I scored a time of 16:57, more than 3 minutes quicker than DD's demo. It's still very improvable though by at least 20 seconds or so since things start getting a little sloppy as I get near the RSK.

Attaching the demo now.

Attachment: elys1657.zip
This has been downloaded 15 time(s).

Old Post 08-19-08 17:38 #
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TimeOfDeath
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Since DD beat my squane max, I kept trying but gave up at 6:48 (ZDoom 2.2.0).

Old Post 08-23-08 05:17 #
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justanotherfool
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I have two more Vile Flesh demos today. There's a maxdemo of vf04 in 1:57 (faster than the current record by less than a second I think :)) and a speedrun of vf05 in 4:10.
Keep up the good work, people, there are a lot of impressive demos being posted at the moment.

Attachment: morevileflesh.zip
This has been downloaded 9 time(s).

Old Post 08-26-08 19:30 #
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justanotherfool
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Here's a maxdemo of vf05 in 7:27.

Attachment: vf05-727.zip
This has been downloaded 12 time(s).

Old Post 08-27-08 00:02 #
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justanotherfool
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Posts: 106
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More vile flesh demos from me today. This time I did vf06, with a 1:57 speedrun (no current record) and a 4:04 maxdemo (previous record was 4:35). Pretty pleased with both demos.

Attachment: vf06.zip
This has been downloaded 12 time(s).

Old Post 08-28-08 18:56 #
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myk
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justanotherfool said:
This time I did vf06,
The ZIP seems corrupted. I downloaded it twice and it didn't work in either case.

Old Post 08-28-08 22:37 #
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justanotherfool
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Hmmm, not sure why that would be. Since I now also have a speedrun for vf07 (2:49 or thereabouts), I'll attach a zip containing the vf06 demos and the new one. Hopefully it'll work this time, since none of the individual demos are corrupted as far as I can tell.

Attachment: stillmorevileflesh.zip
This has been downloaded 10 time(s).

Old Post 08-29-08 01:46 #
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myk
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Yeah, all those are fine, thanks. I gather something happened to the previous ZIP during the upload.

Old Post 08-29-08 01:55 #
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justanotherfool
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Posts: 106
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Alright, here's a maxdemo for vf07 to go with the speedrun. This is a really exhausting map to record on, although it's quite fun without time pressure. I really hate revenants sometimes.

Attachment: vf07-449.zip
This has been downloaded 13 time(s).

Old Post 08-30-08 00:43 #
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